Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Mount Focus (3.5e Feat) + (You are particularly good at fighting on top of a particular creature.)
- Prime Understanding (3.5e Maneuver) + (You are particularly lucky when you roll a prime number.)
- Energy Potency (3.5e Feat) + (You are particularly potent with one type of energy.)
- Emotionally Sensitive (3.5e Flaw) + (You are particularly sensitive and it's easy to set you off,)
- Mighty Leap (4e Feat) + (You are particularly skilled at making mighty leaps.)
- Scholastic Prodigy (3.5e Feat) + (You are particularly skilled at preparing spells, sometimes even on the fly.)
- Publication:Unearthed Arcana/Inattentive + (You are particularly unaware of your surroundings.)
- Favor of Nyx (3.5e Feat) + (You are personally favored by the Goddess of the Night and granted her lightnings)
- Possessed (3.5e Flaw) + (You are possessed by an undead spirit, which causes you to become hurt by effect which affects undead, count as another alignment when disadvantageous and will attempt to take your body for itself.)
- Mood Swing (3.5e Trait) + (You are predisposed to intense mood swings, your emotions are just that extreme.)
- SRD:Psionic Dodge + (You are proficient at dodging blows.)
- Exotic Armourer (3.5e Feat) + (You are proficient in exotic armors.)
- Garrottes (3.5e Equipment) + (You are proficient with the use of garrottes as weapons.)
- Violent Flashbacks (3.5e Flaw) + (You are prone to a series of violent and u … You are prone to a series of violent and unfortunate flashbacks. They may be due to events in your pasts, reincarnated memories or even the complete fabrication of the ''mindrape'' spell. They generally occur at the start of a battle or other stressful encounter, when you kill someone or see an ally and friend die.ill someone or see an ally and friend die.)
- What'd You Say? (3.5e Flaw) + (You are prone to mishearing things.)
- Bring My Brown Pants! (3.5e Flaw) + (You are prone to soiling yourself whenever a situation turns dire. This makes you smell bad, chafes your buttocks, and ruins your pants. And let's not go into what happens if you don't ''have'' pants.)
- Desert Dweller (3.5e Feat) + (You are protected against intense heat.)
- Northern Wanderer (3.5e Feat) + (You are protected against the cold, always know where north is and can predict the weather.)
- Warded Defense (3.5e Feat) + (You are protected by a [[Ward (3.5e Creature Ability)|ward]].)
- Extra Legs (3.5e Feat) + (You are quadrupedal.)
- Publication:Unearthed Arcana/Traits/Aggressive + (You are quick to initiate combat, and you tend to press the attack once battle is joined. Your enthusiasm makes you a dangerous foe, but you sometimes leave yourself open to blows that a more cautious warrior would avoid.)
- Agile Thrower (3.5e Feat) + (You are quite an agile shot with a sling or a javelin.)
- Sneaky Wizard Fellow (3.5e Feat) + (You are quite hard to notice; All sorts of stealthy magics are your specialty.)
- Sturdy Fellow (3.5e Feat) + (You are quite hard to stop)
- Too Hot (3.5e Trait) + (You are really attractive, or at least you have very desirable features. This works mostly against you, though — not even talking about the back problems or the scratches all over your body.)
- Shield Marksman (3.5e Feat) + (You are really good at throwing your shield at people.)