Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Don't Hurt Me (3.5e Skill Trick) + (You convince an enemy that you are too feeble to fight.)
- Leadership (3.5e Feat) + (You convince people that obeying you is a good career move.)
- Norton's Copied Casting (3.5e Spell) + (You copy any spell or spell-like ability that you have witnessed since your last turn.)
- Fist of Justice (3.5e Feat) + (You correct evil with your fist!)
- Oath of Shadow (3.5e Maneuver) + (You corrupt your weapon, allowing it to bypass DR/Good, count as magic and deal extra damage on your next successful attack.)
- Dimensional Wrangler (3.5e Feat) + (You could wrangle a blink dog or a pocket dimension with the right knot.)
- Master of None (3.5e Feat) + (You count as 1st level in every class. Too bad you don't get the class features. If you do take a class, things get better though.)
- Fairy-touched (3.5e Feat) + (You count as a fey for the purpose of prerequisites and you gain a special ability.)
- Warforged Frame (3.5e Feat) + (You count as a warforged when beneficial.)
- Born Fiend (3.5e Feat) + (You count as an evil outside for the purpose of meeting prerequisites with some extras.)
- Deadtouched (3.5e Feat) + (You count as an undead for the purpose of prerequisites, gain a +1 natural bonus to AC and reduce precision damages.)
- Opportunistic Shot (3.5e Feat) + (You count as flanking a foe with your ranged attack as long as an ally as successfully struck a creature within their last turn.)
- Martial Apprentice (3.5e Feat) + (You count as having full BAB, regardless what you actually have.)
- Adventuring Intern (3.5e Trait) + (You count as having one level in a class you don't actually have, thanks to being trained by adventurers during your NPC days.)
- Spontaneous Prodigy (3.5e Feat) + (You count as one level higher for the purpose of spells per day and spells known and gain an additional spell known for each level you can cast.)
- Prodigious Bloodline (3.5e Feat) + (You count as two levels higher for your bloodline powers and you add +1 to the DC of your bloodline spells.)
- Ur-Soul (3.5e Feat) + (You count as whatever alignment is most beneficial to you.)
- Strongarm Fencer (3.5e Feat) + (You count rapiers wielded in one-hand as two-handed.)
- Martial Dabbler (3.5e Feat) + (You count your full HD to your initiator level instead of 1/2.)
- Shield Deftness (3.5e Feat) + (You count your shield hand as free for spells and class features.)
- Stealth Ice Spikes (3.5e Maneuver) + (You cover a large area full of effectively invisible ice spikes.)
- Black Lotus Essence (3.5e Invocation) + (You cover your vine lash in black lotus flowers.)
- Icicle Spikes (3.5e Maneuver) + (You cover yourself in spikes of ice, which deal cold damage.)
- Investiture of Flame (5e) + (You cover yourself with flames that provide protection from [[SRD5:Fire|fire]] and [[SRD5:Cold|cold]] and can project this fire in a [[SRD5:Line|line]] to damage a target.<br /><br />)
- Investiture of Flame (One) + (You cover yourself with flames that provide protection from [[SRD5:Fire|fire]] and [[SRD5:Cold|cold]] and can project this fire in a [[SRD5:Line|line]] to damage a target.)
- Objection! (3.5e Spell) + (You cower your enemies with a brash outburst of insight!)