Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Axe Mastery (3.5e Feat) + (You do nice mean things with an axe.)
- No Reflection (3.5e Trait) + (You do not cast a reflection in mirrors, anything you wear or wield still does but you do not. For good or ill.)
- Pyroblade (3.5e Alternate Class Feature) + (You do not create a whip of fiery ectoplasm, instead you fashion an elegant weapon from a more civilized age. The pyroblade lack the reach of the fire lash but deal higher damage and is able to take attacks of opportunity.)
- Delay Demise (3.5e Sacrifice) + (You do not die unless your hp is reduced to −20 (or −10 if you're an undead or construct). If you have the [[Gate Knight (3.5e Class)#Undying Rage|Undying Rage]] feature, its DC is reduced by 10.)
- Irrational Antipathy (3.5e Flaw) + (You do not get along with a particular group of benevolent creatures. Your reasons are your own but others rarely, if ever, side with you, instead viewing your treatment of others with repugnance toward you.)
- Master Elementalist (3.5e Alternate Class Feature) + (You do not have a connection with animal and nature as other Druids and Worldseer, however you possess innate talents with the elements.)
- Ki Hyperarmor (3.5e Alternate Class Feature) + (You do not have the constant passive protection afforded by damage reduction, instead however your ki act as a second skin.)
- Simple Mortal (3.5e Flaw) + (You do not have the resolve of a true hero. You have not exceeded your peers. You are a simple mortal, barely more than an ascended NPC.)
- Use Magic Weapon Swordsage (3.5e Alternate Class Feature) + (You do not know how most magic weaponry works, nor do you care; you just know that it works, and that it works better for you than it does for most others.)
- Publication:Hyperconscious/Psionic Feats/Lucid Dreaming + (You do not lose yourself to dreams.)
- Independent Mage of the Arcane Order (3.5e Feat) + (You do not need to be a member of the Arcane Order to access their Spellpool.)
- Dark Sustenance (3.5e Sacrifice) + (You do not need to eat, drink, or breath while under the effects of Dark Sustenance, as you draw energy from life around you instead.)
- Drift Mastery (3.5e Feat) + (You do not need to travel in a straight line to charge while mounted.)
- Eldritch Curse (3.5e Alternate Class Feature) + (You do not possess an eldritch blast, instead you are able to spread a dangerous invisible curse.)
- Learned Cleric (3.5e Alternate Class Feature) + (You do not prepare spells like a cleric, instead you prepare from a book much like a wizard.)
- Unseen Shackles (3.5e Martial Discipline)/Oberth Effect (3.5e Maneuver) + (You do not provoke for moving into a large or larger creature's reach and even gain a speed boost for doing so.)
- Improved Bull Rush, Variant (3.5e Feat) + (You do not provoke when using Bull Rush, you gain a +4 bonus on bull rush check and you may push your opponents prone.)
- Short Sleeper (3.5e Feat) + (You do not sleep as long.)
- Improved Buckler Use (3.5e Feat) + (You do not take the -1 penalty for using a weapon in your off-hand with a buckler.)
- Mistrust (3.5e Cleric Domain) + (You do not trust anyone. You are always prepared.)
- Untrained Magic (3.5e Flaw) + (You do not understand the nature of your innate powers, perhaps due to a lack of tutelage or strange mutation. Either way, understanding magic does not come to you naturally, despite your talent.)
- Lightly Armored (3.5e Alternate Class Feature) + (You do not wear cumbersome armor like your brethren, preferring lighter loads. When wearing light or no armor you are quite proficient at getting out of the way.)
- Adjacent Marksman (3.5e Feat) + (You do ranged combat close and personal.)
- Split Punch (3.5e Maneuver) + (You do the splits before hitting your opponent where it really hurts — between the legs.)
- Experimental Scientist (3.5e Feat) + (You do what you can, with peer review and careful study.)
- Mad Scientist (3.5e Feat) + (You do what you must, because you can. All in the name of SCIENCE!)