Split Punch (3.5e Maneuver)
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Setting Sun (Strike) | |
Level: | 3 |
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Prerequisite: | One Setting Sun Maneuver |
Initiation Action: | Standard |
Range: | Melee attack |
Target: | One Creature |
Duration: | Instantaneous |
Saving Throw: | Fortitude Partial |
You do the splits before hitting your opponent where it really hurts — between the legs.
Upon initiating this maneuver, you make yourself prone and make a single unarmed strike (with the associated penalties of being prone). If you hit, you deal an additional 5d6 nonlethal damage and make the struck creature dazed for 1 round, then nauseated for 2 rounds afterwards. A successful fortitude save leaves the struck creature sickened for 1 round but negate the dazing and nausea.
Creatures with no discernible anatomy and/or immunity to pain are immune to the extra damage and effect dealt by this maneuver, but not the regular unarmed strike damage.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Setting Sun
Leziadv |
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Article Balance | Very High + |
Author | Leziad + |
Discipline | Setting Sun + |
Identifier | 3.5e Maneuver + |
Level | 3 + |
Rated By | Luigifan18 + |
Rating | Rating Pending + |
Summary | You do the splits before hitting your opponent where it really hurts — between the legs. + |
Title | Split Punch + |
Type | Strike + |