Split Punch (3.5e Maneuver)

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Author: Leziad (talk)
Date Created: 14th November 2014
Status: Finished
Editing: Clarity edits only please
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Split Punch
Setting Sun (Strike)
Level: 3
Prerequisite: One Setting Sun Maneuver
Initiation Action: Standard
Range: Melee attack
Target: One Creature
Duration: Instantaneous
Saving Throw: Fortitude Partial

You do the splits before hitting your opponent where it really hurts — between the legs.

Upon initiating this maneuver, you make yourself prone and make a single unarmed strike (with the associated penalties of being prone). If you hit, you deal an additional 5d6 nonlethal damage and make the struck creature dazed for 1 round, then nauseated for 2 rounds afterwards. A successful fortitude save leaves the struck creature sickened for 1 round but negate the dazing and nausea.

Creatures with no discernible anatomy and/or immunity to pain are immune to the extra damage and effect dealt by this maneuver, but not the regular unarmed strike damage.



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Leziad's Homebrew (4431 Articles)
Leziadv
Article BalanceVery High +
AuthorLeziad +
DisciplineSetting Sun +
Identifier3.5e Maneuver +
Level3 +
Rated ByLuigifan18 +
RatingRating Pending +
SummaryYou do the splits before hitting your opponent where it really hurts — between the legs. +
TitleSplit Punch +
TypeStrike +