Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Extra Summons (3.5e Feat) + (You may use your Fiend Summoning ability two extra times each day.)
- Conniving Manipulator (3.5e Feat) + (You may use your Intelligence and bluff check and gain a bonus on 'evil' lies.)
- Weightless Shadow (3.5e Feat) + (You may use your [[Dexterity]] instead of your [[Strength]] when wielding a shadow weapon.)
- Elegant Axe (3.5e Feat) + (You may use your [[Dexterity]] instead of [[Strength]] on attack rolls, damage rolls and feat prerequisite with an axe.)
- Inspired Panache (3.5e Feat) + (You may use your [[Intelligence]] instead of your [[Charisma]] for swashbuckler class features.)
- Kitsune School Shinobi (3.5e Feat) + (You may use your [[Intelligence]] or [[Charisma]] for Shinobi-based abilities and gain new Kuji-in Seals.)
- Zen Combat Style (3.5e Feat) + (You may use your [[Wisdom]] instead of your [[Dexterity]] on attack roll and damage rolls.)
- Dancing Snowflake Serenity (3.5e Maneuver) + (You may use your attack bonus instead of a will or reflex save.)
- Resolute Personality (3.5e Feat) + (You may use your charisma rather than wisdom on will saving throws.)
- Weapon Panache (3.5e Feat) + (You may use your dexterity when attacking with light or finesse weapons, or making combat maneuvers. You gain bonus damage to attacks based on your charisma. and gain additional bonus when using or resisting combat maneuvers.)
- Extra Hex (3.5e Feat) + (You may use your hexblade's curse an two extra times per day.)
- Abundant Magic (3.5e Feat) + (You may use your major magic spell-like more often.)
- Quick Stony Gaze (3.5e Feat) + (You may use your stony gaze faster.)
- Recharging Stony Gaze (3.5e Feat) + (You may use your stony gaze faster.)
- Water Blessing (3.5e Maneuver) + (You may walk on water (or other liquid surface), can breath underwater and take no penalties for making ranged attacks underwater.)
- Saber Flourish (3.5e Feat) + (You may wield a scimitar as a finesse weapon and deal extra damage based on your [[Dexterity]] on the first hit.)
- Swordcane Expertise (3.5e Feat) + (You may wield a swordcane as an effective longsword, and gain secondary benefits while wielding it.)
- Exotic Weapon Wielder (3.5e Feat) + (You may wield exotic weapon you are not proficient with as their closest martial or simple weapon equivalent.)
- Crimson Tide (3.5e Maneuver) + (You may wield weapons up to two sizes larger than normal, and gain 5 additional feet of reach with all melee attacks made with such weapons.)
- Improbable Shot (3.5e Skill Trick) + (You meant to hit the other guy all along.)
- Spiritual Projection (3.5e Spell) + (You meditate and project your spirit forth.)
- Meditation on Slaughter (3.5e Feat) + (You meditated on the concept of slaughter, allowing you to redirect your essence by basing yourself on your perception.)
- Ghost Step (3.5e Feat) + (You might as well be incorporeal for all the noise you make.)
- Traceless Stalker (3.5e Feat) + (You might as well be incorporeal for all the traces you leave behind.)
- Ancient Grudge (3.5e Flaw) + (You might be related to an hero of old, and the victim of your ancestor still bears grudges against him and his descendants. Or perhaps you have a troubled history with more monstrous folks, leading to bad blood.)
- Fallen Countenance (3.5e Flaw) + (You might have been a paladin that fell out of grace, or perhaps a cruel individual that saw the futility of your dreadful actions. In any case your past transgression weighs on your soul, allowing the claws of evil to have sway over you.)