Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Tasha's Otherworldly Guise (5e) + (You transform yourself to gain a number of buffs.<br /><br />)
- Draconic Transformation (One) + (You transform yourself with draconic features: Blindsight, Breath Weapon, and Wings.)
- Draconic Transformation (5e) + (You transform yourself with draconic features: Blindsight, Breath Weapon, and Wings.<br /><br />)
- Twilight Prison (3.5e Spell) + (You trap a creature in a prison of shadowstuff that appears as real as anything to its captive.)
- Zero Gravity (3.5e Maneuver) + (You trap a creature in zero gravity, leaving them unable to move in most conditions.)
- Soul Cage (One) + (You trap the soul of a [[SRD5:Humanoid|humanoid]] and can use it for a number of effects.)
- Soul Cage (5e) + (You trap the soul of a [[SRD5:Humanoid|humanoid]] and can use it for a number of effects.<br /><br />)
- Contemplative Focus (3.5e Feat) + (You treat a single chosen weapon as a monk weapon and may use it with feats which require unarmed strike.)
- Gloomy Apparition (3.5e Feat) + (You treat all Illusion (Phantasm) effect as Necromancy spells, removing the mind-affecting descriptor from them.)
- Martial Training (3.5e Feat) + (You treat an exotic weapon as a martial weapon.)
- Stone Axe Style (3.5e Feat) + (You treat axes as simple weapon and may inflict bleeding wounds with them.)
- Nomad's Blade (3.5e Feat) + (You treat the scimitar as a light weapon for two-weapon fighting and weapon finesse, and gain increased AC when fighting with a single scimitar.)
- Alchemical Bite (3.5e Feat) + (You treat your teeth with special substances to overcome damage reduction)
- One Whole (3.5e Maneuver) + (You treat your weapons as if they were one size larger.)
- Logical Deception (3.5e Feat) + (You trick people with your smarts, not your charisma, as well as sort out logical inconsistencies in lies. If you're really good, you'll make it seem like a good idea.)
- Vine Trip (3.5e Spell) + (You trip someone with a nearby object.)
- Two Left Feet (3.5e Flaw) + (You trip up over your own legs.)
- Hampered Decision Maker (3.5e Flaw) + (You trust your gut over any puny logic or reasonable choices; your instinct rules you, and that's what makes you terrible.)
- Reverse Weakness (3.5e Feat) + (You turn a -2 racial penalty into a +2 racial bonus.)
- Lobotomize (3.5e Spell) + (You turn a creature in a mindless husk of themselves.)
- Creeping Cold (5e Spell) + (You turn a creature's sweat and the air's ambient moisture to ice, creating blisters as the ice forms on and inside the skin.<br /><br />)
- Primal Desolation (3.5e Spell) + (You turn a large area into a desolate wasteland, dealing heavy damage to creature inside of it.)
- Atomize Item (3.5e Power) + (You turn a single item into atomic dust.)
- Undead Tooth (3.5e Spell) + (You turn an undead you control into a single tooth, allowing you to conceal and carry them.)
- Blacksun Arrow Blessing (3.5e Spell) + (You turn arrows into powerful magical arrows. Alternatively, you may bless a bow to only fire powerful magic arrows.)
- Black Blood Spell (3.5e Feat) + (You turn energy into vile blood, dealing vile damage.)