Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Deformity, Digesting Saliva (3.5e Feat) + (Your stomach mouth gains an acidic bite)
- Petrifying Gaze (3.5e Feat) + (Your stony gaze deals increased damage and may petrify opponents.)
- Greater Petrifying Gaze (3.5e Feat) + (Your stony gaze deals increased damage and may petrify opponents.)
- Reaching Stony Gaze (3.5e Feat) + (Your stony gaze has greater range.)
- Gymaholic (3.5e Flaw) + (Your strength comes from hard work in the gym. Gotta keep working at it, lest those gains slip away.)
- Extreme Strength (3.5e Feat) + (Your strength grows as you do, always evolving with your experiences.)
- Bend Strike (3.5e Feat) + (Your strike ignores some cover.)
- Shrine Purification (3.5e Maneuver) + (Your strike wards away evil and purifies places of worship.)
- Dagger Finesse (3.5e Feat) + (Your strikes are precise, relying on finesse to inflict damage.)
- Knowledge Overlap (3.5e Feat) + (Your studies in one area sometimes teach you things in other fields.)
- Dabbler (3.5e Feat) + (Your studies let you dabble in powers you would not normally possess.)
- Self-Repairing (3.5e Equipment) + (Your stuff fixes itself.)
- Improved Stunning Fist-CE (3.5e Feat) + (Your stunning fist partly works on creatures which are immune, and those it stuns it leaves vulnerable to further unarmed blows. You can change what ability to use for the DC.)
- SRD:Improved Stunning Fist + (Your stunning fist stuns more often.)
- Belial's Dominance (3.5e Feat) + (Your success in battle builds upon itself as your opponents into a corner, powerless to fight back.)
- SRD:Augment Summoning + (Your summoned creatures are stronger than normal.)
- Focus of Merciful Summons (3.5e Equipment) + (Your summoned creatures deal non-lethal damage)
- Favored Summon, Variant (3.5e Feat) + (Your summoned creatures gains additional benefits at the cost of quantity)
- Skyblessed Summons (3.5e Feat) + (Your summoning magic is infused with favor of gods of the sky)
- Paranatural Summons (3.5e Feat) + (Your summons count as natural creature whenever doing is advantageous. You may also summon in zone where planar travel is restricted.)
- Utility Summon (3.5e Feat) + (Your summons last longer, but can't fight to save their lives. Or Yours.)
- Shrapnel Strike (3.5e Feat) + (Your sunder attacks transform objects into a cone of slashing fragments)
- Improved Gape of the Serpent (3.5e Feat) + (Your swallow whole affects creatures of any [[SRD:Movement,_Position,_and_Distance#Big_and_Little_Creatures_in_Combat|size category]] you can count as at no extra time.)
- Absurdly Sharp Blade (3.5e Maneuver) + (Your sword can cut things better. Yay!)
- Emotional Crisis (3.5e Invocation) + (Your target out to 60 ft suddenly stops what they are doing as they question what they even want in life.)
- Publication:Hyperconscious/Psionic Powers/Brutalize Wounds + (Your target takes more damage than normal from wounds.)