Special Boi - Favored Soul variant (3.5e Class)

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Author: Madman From Space (talk)
Date Created: 6-25-2018
Status: Just Started lol
Editing: Clarity edits only please
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Sometimes people are born special, and the severe devotion to a cause or connection to a deity drives them on adventures. 20 0 Moderate Good Good Good Spontaneous Divine Spellcasting Full


Special Boi[edit]

Making a Special Boi[edit]

Abilities: Wisdom and Charisma are the most important ability scores for a special boi, for Wisdom determines spellcasting, spells known, and bonus spells per day. Charisma determines most other class features. Many special bois, however, can get by with a rather low Charisma and make up for it with a solid Strength and Constitution, taking on more of a martial role instead of a party face one.

Races: Any race can be a special boi, as long as the race is able to believe in higher causes.

Gender: Despite the name, a special boi can be of any gender.

Alignment: Any non-neutral. A special boi cannot be neutral on either axis.

Starting Gold: As Sorcerer.

Starting Age: Moderate.

Table: The Special Boi

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st + + + + Domains, Turn or rebuke undead
2nd + + + +
3rd + + + +
4th + + + +
5th + + + +
6th + + + +
7th + + + +
8th + + + +
9th + + + +
10th + + + +
11th + + + +
12th + + + +
13th + + + +
14th + + + +
15th + + + +
16th + + + +
17th + + + +
18th + + + +
19th + + + +
20th + + + +

Class Skills (2 + Int modifier per level, ×4 at 1st level)
Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Disguise (Cha), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), Listen (Wis), Perform (storytelling) (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Speak Language (None), Spellcraft (Int), Spot (Wis), Truespeak (Int), Use Magic Device (Cha).

Class Features[edit]

All of the following are class features of the <-class name->.

Weapon and Armor Proficiency: A special boi is proficient with all simple weapons, with light and medium armor, and with shields (except tower shields). No armor interferes with a special boi's divine spellcasting.

Spells: Special boi must have a Wisdom score of at least 10 + spell level in order to be able to cast spells of that level. Special bois use Wisdom to determine spell save DC's and bonus spells per day. Special bois choose their spells known from the Cleric spell list. While a special boi must learn divine spells in the same way a sorcerer learns arcane spells, a special boi already knows the spells from her domains (see the Domains class feature). A special boi also already knows the following spells:

0— Cure Minor Wounds, Inflict Minor Wounds

1st— Cure Light Wounds, Inflict Light Wounds

2nd— Cure Moderate Wounds, Inflict Moderate Wounds

3rd— Cure Major Wounds, Inflict Major Wounds

4th— Cure Critical Wounds, Inflict Critical Wounds

5th— Mass Cure Light Wounds, Mass Inflict Light Wounds

6th— Mass Cure Moderate Wounds, Mass Inflict Moderate Wounds

7th— Mass Cure Major Wounds, Mass Inflict Major Wounds

8th— Mass Cure Critical Wounds, Mass Inflict Critical Wounds

9th— (none}

<span id="Table: <-class name-> Spells Known">Table: <-class name-> Spells Known</span>
Level Spells Known
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
11th
12th
13th
14th
15th
16th
17th
18th
19th
20th

Domains: At first level, a special boi gains access to one cleric domain of her choice. In addition, she also has access to two of the following domains, based on her alignment: Chaos, Evil, Good, Law.

<span id="<-spell-like class feature->"><-spell-like class feature-></span> (Sp):

<span id="<-class feature->"><-class feature-></span>: <-class feature game rule information->

<span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", or "(Sp)" if applicable.->: <-subclass feature game rule information->

<-Lather, rinse...->

<-... repeat as necessary.->

Ex-<-pluralized class name->[edit]

<-Describe what happens when a character violates the alignment restrictions or any other class restrictions. If there are no behavior or alignment restrictions, delete this section.->.

Epic <-class name->[edit]

<span id="Table: The Epic <-class name->">Table: The Epic <-class name-></span>

Hit Die: d<-Die size for Hit Die->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-# of levels-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

<-Sample race of your choice-> <-class name-> Starting Package[edit]

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbreviated key ability-> <-armor check penalty based on starting armor. If inapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbreviated key ability-> <-armor check penalty based on starting armor. If inapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. Remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.





Back to Main Page3.5e HomebrewClassesBase Classes

Article BalanceNone Assigned +
AuthorMadman From Space +
Base Attack Bonus ProgressionModerate +
Class AbilitySpontaneous Divine Spellcasting +
Class Ability ProgressionFull +
Fortitude Save ProgressionGood +
Identifier3.5e Class +
Length20 +
Minimum Level0 +
RatingUndiscussed +
Reflex Save ProgressionGood +
SkillBluff +, Concentration +, Craft +, Diplomacy +, Disguise +, Gather Information +, Handle Animal +, Heal +, Intimidate +, Knowledge +, Listen +, Perform +, Profession +, Search +, Sense Motive +, Speak Language +, Spellcraft +, Spot +, Truespeak + and Use Magic Device +
Skill Points2 +
SummarySometimes people are born special, and the severe devotion to a cause or connection to a deity drives them on adventures. +
TitleSpecial Boi - Favored Soul variant +
Will Save ProgressionGood +