Spellcatching (3.5e Equipment)
From Dungeons and Dragons Wiki
| |||||||||
Rate this article Discuss this article |
immediate action to store the spell in the spellcatching weapon. The wielder may then either immediately turn the spell back on its caster, or may keep the spell in the weapon as if it were stored normally.
Spellcatching [Synergy]: A spellcatching weapon functions as a spell storing weapon. In addition, once per day, when the wielder of a spellcatching weapon either makes a successful save against a targeted spell or is missed by a targeted spell that requires an attack roll and the spellcatching weapon has room for the spell, the wielder may take anPrerequisite Enhancement: Spell Storing.
Strong Abjuration (plus aura of stored spell); CL 13th; Craft Magic Arms and Armor, spell turning; Price: +1 bonus.
Back to Main Page → 3.5e Homebrew → Equipment → Weapon Enhancements