Spellstrike I (3.5e Maneuver)

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Author: Zhenra-Khal (talk)
Date Created: 9/17/2017
Status: Complete
Editing: Clarity edits only please
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Spellstrike I
Veiled Knight (Strike or Boost; See text) [See text]
Level: 1
Prerequisite: One Veiled Knight maneuver; Spellcraft 4 Ranks
Initiation Action: As spell/standard action, or swift action.
Range: As spell
[[SRD:Aiming a Spell (Spell Descriptor)|]]: As spell
Duration: As spell
Saving Throw: As spell


When you learn this Maneuver, you choose a single 1st-level spell from any class list and add it to your spellbook. You can add other spells to your spellbook in the same manner as a Wizard, but only spells of 1st level or lower until you learn a higher grade of Spellstrike. For the purposes of spells learned in this manner, you use your initiator level in place of caster level.

When you ready this maneuver, you choose to "prepare" a single spell of 1st level or lower you know from your Veiled Knight spellbook. If the spell is an attack spell (Meaning a spell that harms or impedes another creature in any fashion, such as Magic Missile), the maneuver is readied as a Strike. Otherwise, the spell is readied as a Boost, and can only target yourself. The maneuver gains any descriptors the spell possesses.

If the spell is a Strike, the initiation time is the same as the casting time for the spell, or a standard action, whichever is higher.

If the spell is a Boost, it is a swift action, as normal for a boost. However, unless the effect is instantaneous (Such as Cure Light Wounds), the spell only lasts until the beginning of your next turn.

In order to successfully initiate the spell, you must attempt a Spellcraft check. The DC is equal to 11 + your Initiator level. Regardless of success, the maneuver is expended and must be recovered before you can try again. You automatically fail this check if you are Fatigued, and your Armor Check Penalty applies to this check.

If you are successful, the spell goes off normally. However, the spell momentarily drains your vitality, causing you to become Fatigued for 1 round and reducing your initiator level by 1 for 1 minute.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesVeiled Knight

Article BalanceVery High +
AuthorZhenra-Khal +
DescriptorSee text +
DisciplineVeiled Knight +
Identifier3.5e Maneuver +
Level1 +
RatingUndiscussed +
SummaryLearn and cast a single 1st-level spell with a successful Spellcraft check. +
TitleSpellstrike I +
TypeStrike or Boost; See text +