Strike of the Seasons (3.5e Maneuver)

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Author: Zhenra-Khal (talk)
Date Created: 6/19/2019
Status: Complete
Editing: Clarity edits only please
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Strike of the Seasons
Season's Wheel (Strike) [Time]
Level: 2
Prerequisite: Four Season's Wheel maneuvers, including at least one belonging to each season.
Initiation Action: Attack action
Range: Melee attack
Target: Up to 1 target struck per 4 initiator levels (Min 1, max 4)
Duration: See Text
Saving Throw: See Text


This maneuver allows you to make a single melee attack against one target per 4 initiator levels, up to 4 targets. The effects of the strike(s) are determined by the season you're using, as show below:

Spring [Earth, Plant]: The target(s) struck takes an extra 1d6 Acid damage, plus 1d6 per 4 initiator level, and are affected as if by Flesh to Stone for 1 round (Fortitude Negates), as well as if by Entangle for 1 round per initiator level. Only the targets struck must continue to struggle against the vines; This maneuver doesn't create an area of vines, only vines on the targets directly.

Summer [Fire, Light]: The target you strike takes an extra 1d6 Fire damage, plus 1d6 per 4 initiator levels, and left covered in golden sparkles for 1 round per initiator level, affected as if by Glitterdust; This outlines invisible targets and inflicts a -40 penalty on Hide checks. The target must make a Will save; If they fail, they are Blinded for 7 rounds and affected as if by Heat Metal.

Autumn [Air, Sonic]: The target(s) struck takes an extra 1d6 Sonic damage, plus 1d6 per 4 initiator level, and are affected as if by the ranged touch attack version of Gale Force (Fortitude Negates), as well as being Confused for 1 round per initiator level. This Confusion is a [Mind-Affecting] effect.

Winter [Water, Cold]: The target you strike takes an extra 1d6 Cold damage, plus 1d6 per 4 initiator levels, and left partially Slowed, taking a -1 penalty on Attack Rolls, AC, and Reflex saves, and their speed is reduced by half (Rounded down to the next 5ft increment). The target must make a Will save; If they fail, they can take only a single move action or standard action each turn, but not both (nor may they take full-round actions) for 7 rounds, and are affected as if by Chill Metal.

All spells replicated by this maneuver are "cast" at an effective caster level equal to your initiator level.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesSeason's Wheel

Article BalanceVery High +
AuthorZhenra-Khal +
DescriptorTime +
DisciplineSeason's Wheel +
Identifier3.5e Maneuver +
Level2 +
RatingUndiscussed +
SummaryWhack your foes across the face with the power of one of the seasons. +
TitleStrike of the Seasons +
TypeStrike +