Stun Ray (3.5e Equipment)

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Author: The Demented One
Date Created: 3/08/2009
Status: Complete
Editing: Spelling and grammar only
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This page details a weapon with special rules for enhancing and using its magic properties; for more information, see Ray Weapons in Eberron.

Stun Ray

The ultimate submission weapon, stun rays are favorites of the Sharn City Watch and found much use in the Last War. Sleek and easily concealed, the stun ray fires a pulsating golden ray, with a range of 30 ft. Any creature hit by the ray must make a saving throw, DC 14 + the wielder's highest mental ability score, or be stunned for 1d4 rounds. Once fired, a stun ray must cool down for 5 rounds before it can be fired again. A stun ray is a mind-affecting ability.

Strong Enchantment, CL 15th. Craft Magic Arms and Armor, Craft Wondrous Item, power word stun. Cost 12,500 gp + 1,000 xp. Price 25,000 gp. Weight 1/2 lbs.



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Cost25,000 gp +
Identifier3.5e Equipment +
RatingUndiscussed +
SummaryThe ultimate submission weapon, stun rays are favorites of the Sharn City Watch and found much use in the Last War. +
TitleStun Ray +