Talk:Acquire Mind Blade (3.5e Feat)

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Ratings[edit]

RatedLike.png Ghostwheel likes this article and rated it 3 of 4.
For all your vow of poverty needs?
RatedLike.png Zhenra-Khal likes this article and rated it 3 of 4.
I would've made it require a Power Point reserve of at least 1 point, but other than that this is great, and fairly simple.


RatedNeutral.png The-Marksman is neutral on this article and rated it 2 of 4.
My only problem with this is the issue that this is the core ability the the Soulknife and I feel making it into a feat cheapens it and makes it not as special as it should be. I like the concept in general, but without all of the enhancements that the soulknife class gives, this weapon falls behind a normal weapon after early game.


RatedDislike.png Franken Kesey dislikes this article and rated it 1 of 4.
Going to have to second Marksman on this. Giving a feat that does what the main class feature of a class does is disappointing. Additionally, because it is a grafted weapon it has the potential to be boosted by claws of the beast, etc. and cannot be disarmed. Which makes it much more powerful.

Can the weapon be enchanted or modified at later levels? Does it work in a null psionic field (like a normal mind blade)? Does dispel psionics remove them permanently (or do they come back after a few days)? Can they be mundanely removed (i.e., when being disarmed to meet an important person)?


It just a blade made of magic-stuff, it does not need to be made of psychic magic stuff. The Psyknife also receive several benefit for their mind blade, such as being able to freely enhance it, throw it and what it. I mean, what wrong with a barbarian with a sword made of the wrath of his ancestor? Or a wizard who fluked a spell and can now make this weird arcane blade? --Leziad (talk) 12:24, 14 December 2017 (MST)
I have nothing wrong with the idea of a magic blade for a wizard or barbarian. Infact, the way you just laid it out here actually sounds flavorful and fun. My issue is with the blatent rip off the Soulknife psionic ability by name without requiring any of the flavor. Your not even claiming that this is magic in the feat your out right saying its psionics:
Current wording
"You gain the ability to manifest a Longsword or two Short Swords (one in each hand) made of psychic energy with the same type of action it require you to draw a weapon. The mind blade is always masterwork, deal force damage and count as a magic weapon whenever doing so would be beneficial. Your mind blade has no hilt and is instead connected directly to your hand, which make it unable to be disarmed but you may not use your hand for any other purposes while the weapon is 'drawn'. You may dismiss your mind blade as a free action.

You may enhance your mind blade as if it was manufactured weapon, usually by drawing magic tattoos on your hands. Being made of your own psychic energy your mind blade can never harm you, additionally you may have it deal nonlethal damage without taking any penalty to hit, you may even deal non-lethal precision damage with a mind blade. You are always proficient with your mind blade."

Even that not withstanding, I personally feel that something like this shouldn't be a feat, it should be a spell or class ability. Feats most often enhance existing class features or alter the base mechanics of the game in your favor. Feats don't generally add whole new features. You cant use an SRD feat to gain Rage, Smite Evil, Wildshape or Bardic Music as feats in any publications. If you do leave it as a psionic flavored "feat" instead of a magically based one, this really needs to have a requirement of 1 level in a psionic class or have the "Naturally Psionic" racial trait.
This is a great idea, and it needs to stay on the site, but as it stands this would be better off rewritten as a spell and remove the psionic wording and flavoring that I highlighted above. Or rewrite it as an alternate class feature and you could write what each class gives up from SRD as a baseline. Personally I would love this as an alternate class feature utilizing magic instead of psionics. That would be amazing! The-Marksman (talk) 19:42, 14 December 2017 (MST)
It already exist in the form of spells on the site, also I disagree on feats. Plenty of feat even in the base game grant new abilities. So I guess we will have to agree to disagree on this issue. I can reword a little, but psionic and psychic are not always the same thing. --Leziad (talk) 19:55, 14 December 2017 (MST)

If you want to reflavor it to sound like its magic in nature than you could do this if you want:

{{3.5e Feat
|name=Magical Blade
|types=
|summary=You can create a weapon made of your latent magic at will.
|prereqs=Bab +1 or Concentration 4 Ranks
|fluff=<!-- Any non-mechanical flavor you want to show -->
|benefit=You gain the ability to create a [[SRD:Longsword|Longsword]] or two [[SRD:Short Sword|Short Swords]] (one in each hand) made of raw magical energy with the same type of action it requires you to draw a weapon. The magical blade is always masterwork quality, deals force damage and counts as a magic weapon. Your magical blade has no hilt and is instead connected directly to your hand, which make it unable to be disarmed but you may not use your hand for any other purposes while the weapon is 'drawn'. You may dismiss your magical blade as a free action. 

You may enchant your magical blade as if it was manufactured weapon, usually by drawing magic tattoos on your hands. Being made of your own latent magical energy your magical blade can never harm you, additionally you may have it deal nonlethal damage without taking any penalty to hit, you may even deal non-lethal precision damage with a magical blade. You are always proficient with your magical blade.
|special=This feat may be taken as a [Psionic] feat.}}

Something like this would make it clear that this is actually coming from being made from the innate latent magical energy that suffuses your body, and this one keeps all of the mechanics you originally wrote, but leans towards magical flavor instead of psychic. The-Marksman (talk) 14:18, 4 January 2018 (MST)

That would involve changing a bit of material I made alongside of it. I do have an idea that may help, tell me what you think. I made it a bit like Wild Talent] except that it grant a mind blade instead of 2 power points. It probably on the same level as Hidden talent (the better feat not on the SRD). --Leziad (talk) 17:11, 4 January 2018 (MST)
That is better, at least now its Psionic typed and has an extra requirement for non-psionic characters, so that helps. Still not a fan of the idea of giving core class abilities as feats, but I don't dislike this now. Rating updated.The-Marksman (talk) 11:10, 5 January 2018 (MST)
It actually a bit more user-friendly than the soulknife, since it deal force damage and can be enhanced as a weapon. So it a feat for a ghost-touch, DR-ignoring weapon that you can enhance. It is true it does not get the free enhancement and psychic strike ability of a soulknife's mindblade however. --Leziad (talk) 12:32, 5 January 2018 (MST)
DislikedFranken Kesey +
LikedGhostwheel + and Zhenra-Khal +
NeutralThe-Marksman +