Talk:Anti-Wound Field (3.5e Maneuver)

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A bit Crazy[edit]

I mean, that a LOT of fast healing. Like much more than I'd be comfortable giving even to a level 15 parties. Even at half initiator level this feel like a bit much. --Leziad (talk) 15:30, 2 October 2017 (MDT)

While I agree, you can always Cauterize it away. --Zhenra-Khal (talk) 17:44, 2 October 2017 (MDT)
There are ways of getting rid of healing, but this is way too much for a fire-and-forget swift action. --Leziad (talk) 18:35, 2 October 2017 (MDT)
Huh. Other comments on the wiki gave me the impression fast healing wasn't too crazy. How's about a fixed amount? 7 or 8 sound good? Or maybe 6 or 5? Or maybe it's one big number you divvy up accordingly? All suggestions are welcome, my man. -SecondDeath777 21:34, 2 October 2017
I think Fast healing 6 would be great myself. --Leziad (talk) 19:53, 2 October 2017 (MDT)
Oh. I just revised it with an interesting idea. Take a look and tell me which you prefer. I'll either make it 6, or keep the current revision based on your choice. -SecondDeath777 21:57, 2 October 2017
Edit:Also, if I added Regeneration's limb recovery, would that be overkill?
If you make it a flat 6, I'd say that should be fine to allow someone to re-attach limbs. --Leziad (talk) 20:54, 2 October 2017 (MDT)
Alright. Flat 6 and limb re-attachment it is. Thanks for all the feedback, man. Really appreciate help with balancing, especially from an expert. -SecondDeath777 23:33, 2 October 2017