Talk:Declaratory Initiative (3.5e Variant Rule)

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How will someone with high initutive ever be hit with this variant?--ParakeeTalk 17:21, 1 May 2011 (UTC)

That's not really affected by this rule. What this does is remove the turn-based aspect of D&D and make everyone declare their actions ahead of time. Someone with high initiative would go first anyway; as a result this doesn't have any particular bearing on the likelyhood of them getting hit. - TG Cid 18:15, 1 May 2011 (UTC)
But if I can see that you want to charge me, I can move out of the way first, and get far enough away that you won't be able to hit me. Or ready an action to attack when you do.--75.40.74.187 18:24, 1 May 2011 (UTC)
Which is what the fast acting people in real life do anyway, so I'm not seeing a problem with that aspect. However to save others the trouble and because I did something damn near identical to this in The Book of Splendid Performance (3.5e Sourcebook), this was the problem I was presented with: static initiative. It would be unbalanced and unrealisitic to have any form of static initiative (which I will define as using the same initiative value round after round) with this variant, as combat will consiste purely of readied and delayed actions at that point. Instead, I solved the problem by insisting that combatants roll initiative round by round. High init guys still; have hte advantage, but are not omnipotent.--Change=Chaos. Period. SC 19:02, 1 May 2011 (UTC)
This reminds me of the really old Final Fantasy games where if you tell all your party to attack Monster B, and it dies midway, the other party members continue to swing at empty air and miss, instead of aiming for the next logical target Monster A.
This is not a good thing. -- Eiji-kun 06:56, 12 August 2011 (UTC)
That was the one before the bug where you could level up your characters (skills) by declaring an action, taking it back, and repeating 100 times in a combat. The early Final Fantasies sure were wonky. --Havvy 09:16, 12 August 2011 (UTC)
Parakee's point is a major problem. Archers are king even more in this variant, because they don't have to worry about it. Surgo 03:37, 10 August 2012 (UTC)
I think that's far more of a problem with archers rather than this variant, and how freaking long the range of bows are in 3.5; that said, it's not like archers can do much at most levels under 3.5... --Ghostwheel 03:47, 10 August 2012 (UTC)