Talk:Greater Character Sizes (3.5e Other)

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Neo-Colossal makes UK angry.

space/reach

210' space/reach for a creature 12 miles tall? Really? Your extrapolations from the normal table are clearly misguided. --Foxwarrior 03:13, 1 April 2011 (UTC)

Was just doing preliminary estimation, please fix to more appropriate figures. --Franken Kesey 03:58, 1 April 2011 (UTC)
It depends on the thing, me thinks- for a long tail attack, that is pretty pathetic, but it would make perfect sense for a slam or the bite of something with no neck.--Change=Chaos. Period. SC 04:51, 1 April 2011 (UTC)
Why not use the Immortal's Handbook rules? They scale from Colossal to Titanic, then Macro-Fine, Macro-Diminutive, Macro-Tiny, etc, adding Macro, Mega, Giga, Tera, and so forth. Works in reverse to, Micro, Mini, etc. As for space and reach, I cannot recall off hand the numbers presented in the Immortals Handbook, or if we could even write them here without getting in trouble. But if I recall the build for Lavos (yes, THAT Lavos) had a reach of something like 2 miles, and he's about the size of Manhattan. Gotta find the formula they used.
Then again, after Macro-Fine the modifiers start getting so crazy there's little point creating them like creatures, and treating them more like terrain or, if you wish to make monsters that big, splitting them into multi-part bosses. -- Eiji-kun 04:54, 1 April 2011 (UTC)
Don’t have access to the book.
Will standarize names into metric.
This page is mostly here to standardise the size traits of Star Ships and Nyota Mji; each-of-which posses terrain and monster properties. --Franken Kesey 05:20, 1 April 2011 (UTC)
DnD don't really work when you go that scale, for ship combat I would make re-scaled war system. A battleship shouldn't be destroyed by a uber-charger. I am a bit ckluless at the moment, but tomorrow I can point you a few variant rules and resources to make a good ship-to-ship battle system (base DnD don't do grand scale well). --Leziad 06:09, 1 April 2011 (UTC)