Talk:Kevlarium (3.5e Equipment)

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Ratings[edit]

RatedDislike.png Ghostwheel dislikes this article and rated it 1 of 4.
Range is a bit short for that much DR.

Recommendation

I would increase the DR granted by armor to 3 for light and 4 for medium, either keep heavy at 5 or increase it to 6. As it stand there little reason to make a light armor out of the stuff, which is pretty annoying considering it uses IRL. Alternatively instead of doubling the DR against ranged attack, increase it by 5. --Leziad (talk) 18:30, 26 March 2014 (UTC)

DR is actually really strong taking how many times you get hit into account at decent levels. DR 10 is WAAAAAAAY too much, and absolutely positively should cap at 5, and even that is very little for the relative price. --Ghostwheel (talk) 01:46, 6 January 2017 (MST)
I realize that now, three years later. That said good DR against piercing and slashing damage isn't so bad, it pretty rare to have a good fabric heavy armor anyway. --Leziad (talk) 02:36, 6 January 2017 (MST)
Suggestion, make it DR against everything more than say 30 ft away. Otherwise I agree with Ghostwheel that it a bit strong. --Leziad (talk) 02:39, 6 January 2017 (MST)
Working out some issues now, but... isn't that what it is now? DR/melee is resistance to anything ranged, which is by default over 30 ft.
Unless you mean "the guy with the gun has to get within 30 ft to hurt you". I could do that, yes. Would that be better than lowering the numbers involved? Should it instead be half DR that close? -- Eiji-kun (talk) 03:18, 6 January 2017 (MST)
Yeah I meant that the guy with the gun, should get close. Maybe halves it within 30 ft and remove it completely if adjacent? --Leziad (talk) 03:20, 6 January 2017 (MST)
I'd put it at 60' probably, so you can charge em if no guys are in the way, but 30' is effectively melee for a lot of characters. --Ghostwheel (talk) 11:38, 6 January 2017 (MST)
In practice, most ranged people tend to hang between 30ft to 60ft. Besides practical OOC reasons being that maps are not always big enough for far range encounters when undoubtly melee partly members will be splitting the party by significant distances, there is also the fact that not all encounters, and I may argue more than 50% of encounters, do not all take place on wide empty plains. Within any urban or dungeon environment, you'll be in "point blank range".
Also, there is a bit of numberical comfort knowing it matches with point blank range, precision range, etc. -- Eiji-kun (talk) 03:46, 9 January 2017 (MST)
The amount of DR this gives even at low range against ranged characters (who tend to have a greater number of attacks--manyshot, rapid shot, etc) is too high in my opinion to be limited to 30'. 60' would be better, as that still gives a HUGE bonus vs. horse archers and in a few other situations. If you want an additional incentive to be at close range, reduce it to the equivalent of adamantine (light 1, medium 2, heavy 3) at 30'. --Ghostwheel (talk) 23:40, 9 January 2017 (MST)