Talk:Lasgun (3.5e Equipment)

From Dungeons and Dragons Wiki
Jump to: navigation, search

Ratings[edit]

RatedOppose.png Eiji-kun opposes this article and rated it 0 of 4.
19-20/x3?

A bunch of useful weapon arts?

Not even true to fluff (Lasgun's are not delicate, the main reason the guard have them is because they can survive everywhere).

All under simple? NOPE. There's plenty of argument that Simple should be about ease of use and not power, but it's not the only factor in play here.

Fluff and Usefulness

1) In fluff, a lasgun can blow up a man torso with ease. It deal LESS damage than a BOW. If we take Dark Heresy by example, the lasgun deal 1d10+2 while the bow deal 1d10. In Dark Heresy however everyone got a very low number of HP (wounds). 2) It really is fucking useless, DC 3 for Spray? The whole gun is useless, automatic fire is useless (kind like flurry of miss) it damages are piss poor and it cost WAY too much. The only good things about it are options (relatively useless ones) and 19-20 x3.

Enough whining, time to fix it. Make it exotic first, it give you more room. It may be a simple weapon to the people of the 41st Millennium but then you don't use DnD to play 40k. Increase damages, a d10 for medium should be enough (you never get str bonus with it anyway, it NEED good damage). Spray should be DC 5 +1/2 level (alternatively bab) + dex mod, this way someone will be hit instead of doing a HILARIOUS amount of miss. Lower the penalty for automatic fire to maybe -4 (that +10% chance to hit over +6). The idea is good, the execution could use some more work. --Leziad 17:39, 23 March 2011 (UTC)

I don't see how it would be significantly more difficult to use than a crossbow, so it's simple. Automatic fire is designed to work in situations where you'd normally always hit, since those situations aren't all that rare in D&D. In the situations where you'd use it, -6 would generally reduce your probability of hitting from 95% to 80%. I'm pretty sure that characters in D&D have less health than characters in Dark Heresy: D&D 1st level Commoners/Warriors have about 2-6 health, and I seem to recall Dark Heresy characters having more like 10. Using WH40K as an example since I know it better, 1d6 damage against a 4 HP target is basically the same as an S3 weapon against a T3 target. I guess I could make the Spray less laughable, though. --Foxwarrior 20:11, 23 March 2011 (UTC)