Talk:Lesser Elemental (3.5e Race)

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Ratings[edit]

RatedFavor.png Spanambula favors this article and rated it 4 of 4!
I like these races so much, I decided to add my own!

Great flavor, these make for some really cool elemental encounters. For PCs, the scaling Ex and Su abilities push this to the high end of LA 0, but not over the top, and make their racial abilities actually helpful at higher levels of play. Kudos.

Water Mastery

Water Mastery seems like a major bad thing for water elementals. Most adventures will probably take place on land. To me, I just see that ability as "most of the time, a water elemental gets a -4 to attack and damage and occasionally a +1 to attack and damage instead". --Aarnott 14:14, 25 September 2011 (UTC)

It is, it so is. I ponder back and forth between "well their for aquatic campaigns anyway" and "I should make this universal". Thoughts? I don't MIND aquatic-specific races, some races are just bad in certain biomes. Still... -- Eiji-kun 01:19, 26 September 2011 (UTC)
The coolness of actually playing an elemental just begs to have them worthwhile in any campaign, not just aquatic ones. I didn't notice the water mastery penalty decreases in the movement section at first (it really should be grouped with water mastery at the very least). That makes the race a little more manageable. Really though, I'd just remove the penalties. This applies to earth mastery as well.
I like air mastery, however. It acts as +1 AC and DR 1 when in air. That is something that is a bit easier to handle in my eyes. Water and earth could easily work similarly. --Aarnott 18:16, 26 September 2011 (UTC)

Immune to falling?[edit]

What does it mean for a lesser air elemental to be "immune to falling"?--TheDarkWad (talk) 23:07, 29 November 2014 (UTC)

It means they do not take falling damage, nor do they have to fall. They can do the whole Wild E. Coyote thing and ignore gravity. -- Eiji-kun (talk) 23:07, 29 November 2014 (UTC)
With a good jump check, doesn't that amount to flight? Also can you disable it to allow yourself to go back down? Or are you stuck once you get too high? --TheDarkWad (talk) 23:49, 29 November 2014 (UTC)
More Air Walk than flight. Or perhaps Air Walk with no ability to scale up higher than flat. Useful but on par with Gliding I'd say and circumstantial based on their surroundings. And yes, you can descend, you can never ascend. -- Eiji-kun (talk) 23:54, 29 November 2014 (UTC)
This ability seems pretty unclear and ill-defined right now. For instance there is nothing specifying that you can descend, nor what action that takes (I count think you can ordinarily suppress an immunity). I also don't know what movement speed to use when "not falling". But besides that, it still seems somewhat too much for a LA 0 race. A good jump check allows an lesser air elemental to bypass any nonflying melee threat just as easily as flight does. --TheDarkWad (talk) 23:17, 30 November 2014 (UTC)
Since I believe this was made pre-hover, I chose to update it and just gave them a hover speed, removing the bit about not descending. -- Eiji-kun (talk) 23:26, 1 December 2014 (UTC)

There goes the nerfbat.[edit]

Not sure what I was on when I made some of these. Whatever, I finally got around to altering these. As a result, YMMV. Take a look. -- Eiji-kun (talk) 03:48, 31 July 2017 (MDT)