Talk:Revolver (3.5e Equipment)

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Balancing[edit]

So I think it's ok but I wanted to be sure. The damage output is theoretically quite high and with the right feats, it means possibly 6d8 damage at level one... if it hits. I think the penalty is intense enough where it's a non-issue short of mooks or true strike, and then you face reload times. Can anyone back me up on that?

Also how did we not have a revolver before? -- Eiji-kun (talk) 02:42, 22 September 2018 (MDT)

It range is a bit on the low side and it damage is also a bit underwhelming for an exotic. It big draw is Fan the Hammer which is very good early one but quickly lose luster in the long run. It reloaded as a full-round, which funny because you have another, mechanically superior revolver being reloaded as a move despite having the same loading mechanism. I would suggest:
  • Alerting FtH to be less good at early level, but scale better. Honestly knowing the source, reducing it range to like 10 feet could be a balancing factor.
  • Increasing the range by like 10-20 feet or something.
  • Allow it to be loaded as a move action, like most guns on the wiki.
  • Maybe adding a weapon art or two.
It need a bit of a buff for serious firearm using character, whose full-attack will quickly and drastically outpace FtH in damage. Then they are stuck with a firearm that take longer to load, deal less damage and has less range than most. --Leziad (talk) 12:22, 18 June 2019 (MDT)