Talk:Telekinesis (3.5e Feat)

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Ratings[edit]

RatedNeutral.png Aarnott is neutral on this article and rated it 2 of 4.
Flavor: Certainly seems like fun. Super mage hand that's always on? It's a character defining feat. I like that.

Mechanics: It's incredibly powerful and over High level without some more restrictions/detail added. You can grab yourself, and with a high enough Int, fly around. I guess the speed would be "short range" although an argument could be made for infinite speed since the short range is always moving with you.

I'm not a fan of the nonlethal damage, mostly because it is extra book keeping.

Being able to bull rush, trip, and grapple, but not actual attacks is a bit strange.

All in all, this feat is a cool concept, but needs some simplification and clarification.

Balance Point

This does not strike me as being even vaguely near to Wizard-level in terms of power/utility. -- Aelaris 22:25, 29 December 2010 (UTC)

You're probably right the logic behind it was the fact that it allows you to effectively make strength checks with your intelligence modifier (and that it is primarily for flavor) You are probably right. I have a lot of people saying my stuff is underpowered. Any suggestions to make it better? -- Parakee 00:48, 30 December 2010 (UTC)
Underpowered doesn't mean anything without reference. It's important to note that people aren't saying "it's underpowered", they're saying "it's underpowered for the specific level you indicated". This is actually a completely fine feat in fighter or maybe even rogue level game, but in a wizard level game there are much better options on the table. As to advice, probably the first thing to do would be to revisit Dungeons and Dragons Wiki:Article Balance and make sure that wizard level is what you actually want out of your work. Wizard level doesn't mean it's a feat for casters to take, it's the highest available power level reference on the wiki containing lots of stuff that is called overpowered by people who play different styles of games. Plenty of people here don't want that level (preferring rogue or even fighter), and if you don't that's completely fine. Once you're sure that's what you want, comparing to other wizard level material (wizard level feats can be found here) might give you a better idea of what sorts of things you should be aiming for with your feats. - Tarkisflux 01:38, 30 December 2010 (UTC)
Do you think that rogue level is better? Sorry, this is off subject, but could anyone read my class Telekinetic (3.5e Class). I need feedback.--Parakee 01:43, 30 December 2010 (UTC)
There is no generically "better". There are only balance levels that support the types of games you want to run and those that don't (this forum article at the old wiki may also help). Wizard level is strong, and a lot of game types just don't work for it (railroady games, "mundane characters can compete too!" games, etc.) Take a look at some of the material at that level. If you'd call it overpowered, you don't want to write wizard level material.
I'll take another look at your class when I have some more time. - Tarkisflux 02:00, 30 December 2010 (UTC)
When I said better I meant for my feat.--Parakee 02:50, 30 December 2010 (UTC)
Is this actually balanced? I mean it seems pretty powerful to be able to preform combat maneuvers from afar like this.--TheDarkWad (talk) 23:58, 5 January 2013 (UTC)
Also, It looks like I could use this to fly. That's not a high level benefit for low level characters.--TheDarkWad (talk) 17:14, 6 January 2013 (UTC)