Teleportation Circle (One)

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Disambiguation.png This article is about Teleport
For other uses of Teleport, see Teleport (disambiguation).

Teleportation Circle[SRD5 OGL/CC-BY][1] [2] (Spell)
Level: 5th-level spell
Class List: Bard, Sorcerer, Warlock, Wizard
School: Conjuration
Casting Time: 1 minute
Range:  10 feet
Components: V, M (rare chalks and inks infused with precious gems worth 50 gp, which the spell consumes)
Duration: 1 round
Scales: False

As you cast the spell, you draw a 10 foot diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know and that is on the same plane of existence as you. A shimmering portal opens within the circle you drew and remains open until the end of your next turn. Any creature that enters the portal instantly appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied.

Many major temples, guilds, and other important places have permanent teleportation circles inscribed somewhere within their confines. Each such circle includes a unique sigil sequence — a string of magical runes arranged in a particular pattern. When you first gain the ability to cast this spell, you learn the sigil sequences for two destinations on the Material Plane, determined by the GM. You can learn additional sigil sequences during your adventures. You can commit a new sigil sequence to memory after studying it for 1 minute.

You can create a permanent teleportation circle by casting this spell in the same location every day for one year. You need not use the circle to teleport when you cast the spell in this way.


Sources and Notes[edit]

  1. SRD5:
  2. class tags — WotC RPG Team (5 October 2023). UA 2023 Bastions and Cantrips. (Dungeons and Dragons One D&D) Wizards of the Coast.
One D&D is Playtest Material Only

These game mechanics are in draft form, usable in your D&D campaign but not refined by full game development and editing. They aren’t officially part of the game and aren’t permitted in D&D Adventurers League events, nor are they available for use on D&D Beyond.

— D&D Beyond One D&D Playtest material
Unearthed Arcana

The material in Unearthed Arcana is not Official Material. It is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not refined by final game development and editing. They are not officially part of the game. For these reasons, material in this column is not legal in D&D Adventurers League events.

—Notice on most 5e Unearthed Arcana PDFs

Main PageOne D&DSpell
Main PageOne D&DUnearthed Arcana

Author"Varied" +
Cast Time1 minute +
ComponentV + and M +
Consumable Componenttrue +
Level5 +
NameTeleportation Circle +
OneDnD Playtesttrue +
Publication"Varied" +
Range10 feet +
SchoolConjuration +
SortTextTeleportation Circle (One) One +
Spell ListBard +, Sorcerer +, Warlock + and Wizard +
Unearthed Arcanatrue +
Valuable Componentstrue +