Terry's Instantaneous Dance Floor (3.5e Spell)
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Evocation [Sonic, Light] | |
Level: | Sorcerer 2 |
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Components: | V, S |
Casting time: | 1 Standard Action |
Range: | Medium (100 ft. + 10 ft./level) |
Effect or Area: | 20-ft. square (see text) |
Duration: | Concentration |
Saving Throw: | None (see text) |
Spell Resistance: | No |
Suddenly dance floor.
As you cast this spell you turn a 20 feet square of floor or ground into a flashing, hazardous dance floor full of colors. Powerful sonic pulse of music also fill the area the dance floor was placed dealing 1 point of sonic damage per caster levels to any creature entering the dance floor or finishing their turn on the dance floor. The dance floor is considered dangerous terrain. A creature can take a move action to make a perform (dance) check witha DC equal to twice the caster's caster level +10. If that creature succeed it immune to the effects of the spell for 1 round.
Terry's Instantaneous Dance Floor can be casted as a cantrip, however it is not considered dangerous terrain nor deal any sonic damage. It just a normal, if flashy dance floor.
As with all of Terry's spell, this spell can greatly increase in power with metamagic investment. When casting Terry's Instantaneous Dance Floor for each level casted above it normal level choose one of the following ability:
All the Colors: All creature within the spell area during it original casting must make a fort save or be blinded for 1 round.
Awesome Cacophony: Creatures taking sonic damage from the dance must make a fortitude save or be deafened for 5 round.
Dance to the Beat!: Creatures who succeed a saving throw against one of the dance floor effect must make a will save or dance for 1d4 round as irresistible dance. A particular creatures can only be affected once per round by this ability. This ability may only be selected if this spell is casted as a 9th level spell or higher.
Dance Floor Supremacy: You and any number of designated creatures are immune to the effect of the dance floor, chosen when the spell is casted originally.
The Dance Floor Can Dance Too: As a swift or move action you can move the dance floor by 10 feet.
Prismatic Surge: Whenever a creature start it turn, or enter the dance floor roll a d8. This creature suffer from the rolled effect:
1d8 | Color of Floor Tile | Effect |
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1 | Red | 3d6 fire damage, no save |
2 | Orange | 3d8 points acid damage, no save |
3 | Yellow | 3d10 points electricity damage, no save |
4 | Green | Poison (Sickened for 5 rounds; Fortitude negates) |
5 | Blue | Slow for 5 rounds; (Will negates) |
6 | Indigo | Confused, as confusion spell for 5 rounds (Will negates) |
7 | Violet | Dazed for 1 round (Will negates) |
8 | Struck by two colors; roll twice more, ignoring any “8” results. |
Volume Up to 11!: Terry's Instantaneous Dance Floor deal 1d6 sonic damages per caster level instead of 1 per caster level, a successful reflex save reduce the damage to 1 per caster level (as the original spell). This trait can be taken multiple time, increasing the die size by one step (to a maximum of d12).
The selected abilities cannot be changed for this casting of Terry's Instantaneous Dance Floor.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
Leziadv |
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Article Balance | Very High + |
Author | Leziad + |
Component | V + and S + |
Descriptor | Sonic + and Light + |
Identifier | 3.5e Spell + |
Level | Sorcerer 2 + |
Range | Medium + |
Rated By | Surgo + |
Rating | Rating Pending + |
School | Evocation + |
Summary | A dance floor that can seriously mess up people with metamaic investment. + |
Title | Terry's Instantaneous Dance Floor + |