The Farmind Overlords (3.5e Pantheon)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Author: dungeonmaster557
Date Created: 18 September 2012
Status: awesome
Editing: Clarity edits only please
Rate this article
Discuss this article

The Old Gods of any campaign.

The true Lords of Madness, the Farmind Overlords are a group of primordial entities designed for a campaign with a large amount of shadow and mysticism.



Deities of the Pantheon[edit]

Deity Name Deific Rank Alignment Home Plane Summary
Aaram'Nakalissine Lesser Deity CE The Abyss Domains: Chaos, Evil, Glory, Madness.

Favored Weapon: Greataxe. Treatment of Followers: Detached.

Baator Greater Deity LE The Nine Hells Domains: Destruction, Evil, Fire, Law, Strength, Tyranny, War.

Favored Weapon: Greatsword. Treatment of Followers: Petitioners on Baator after death.

Haedemall Demigod CN Limbo Domains: Air, Chaos, Earth, Fire, Water.

Favored Weapon:Heavy Pick. Treatment of Followers: Rewarded for duties with minor spell-like abilities. These are elemental spells of 0- through 3rd- level with no daily uses. Instead, they have ten charges.

Nerrunom Lesser Deity LN Hades and Elysium Domains: Death, Law, Luck, Pestilence.

Favored Weapon: Sickle. Treatment of Followers: Followers may chose the conditions of their death, to a certain extent.

Back to Main Page3.5e HomebrewDeities

Identifier3.5e Pantheon +
RatingUndiscussed +
SummaryThe Old Gods of any campaign. +
TitleThe Farmind Overlords +