Triple Jump (3.5e Spell)
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Evocation [Fire] | |
Level: | Sorcerer/Wizard 5, Druid 6 |
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Components: | V, S |
Casting time: | 1-round |
Range: | Several adjacent blasts |
Area: | Creatures and objects in several Close blast radii |
Duration: | Instantaneous |
Saving Throw: | Reflex half |
Spell Resistance: | Yes |
With an angry exclamation, you tense up. Several explosions appear, with a vision of you in each of them for a moment. Now you're on top of the castle.
All creatures and objects other than yourself within Close range take 1d6 points of damage per level (maximum of 15d6). Then you teleport precisely 50 ft. +5 ft./level.
All creatures and objects other than yourself within Close range take 1d6 points of damage per level (maximum of 15d6). Then you teleport precisely 50 ft. +5 ft./level.
All creatures and objects other than yourself within Close range take 1d6 points of damage per level (maximum of 15d6).
Verbal Component: The ability to speak languages is not a prerequisite for this spell.
Somatic Component: Hands are not required; Having a tail with some muscular control and being either quadrupedal (or more) or prone is.
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Foxwarriorv [Expand] |
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Article Balance | High + |
Author | Foxwarrior + |
Component | V + and S + |
Descriptor | Fire + |
Identifier | 3.5e Spell + |
Level | Sorcerer/Wizard 5 + and Druid 6 + |
Range | Other + |
Rating | Undiscussed + |
School | Evocation + |
Summary | You jump through space, leaving blasts of fire in your wake. + |
Title | Triple Jump + |