Twilight Warlock (D20 Modern Class)
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Twilight Warlock[edit]
This is a Character Class for Step into the Gloom - Nightwatch (3.5e Sourcebook)
This class is NOT suggested for Non-Night Watch campaigns, due to it's powerful abilities.
Twilight Warlocks are others who have shown affinity towards Item Creation. While anyone with Magical Prowess can create a magical item, Twilight Warlocks do it with almost unnatural skill. Powerful Warlocks can create items in less time than a Magician, and their items always have more charges. Extremely powerful Warlocks can create magical items that store spells more potent than the spells that they themselves can cast. Although they may not be able to cast the highest level spells, they make up for it in more durability, and powerful magical amulets.
Making a Twilight Warlock[edit]
Twilight Warlocks are normally one of two extremes. Either they sit in the background, utilizing their spells and magical items in a Defensive Manner. Or, they stand on the front lines, utilizing their Charged Wands with Deadly Efficiency.
Abilities: Intellignce, Wisdom, and Charisma are all important for this class. Intelligence determines your spells per day and the DCs of your spells. Wisdom allows a Magician to stay in the Twilight for longer periods of time. Charisma determines how easy it is for you to cast spells of an opposing Alignment.
Alignment: Any
Wealth Bonus: +3
Action Points: 5 + 1/2 Character Level (Rounded Down) per level.
Starting Age: Simple
Level | Base Attack Bonus |
Saving Throws | Special | Defense Bonus | Spells per Day | ||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | 0 | 1st | 2nd | 3rd | 4th | ||||||||||||||||||||||||||||||||||
1st | +0 | +1 | +0 | +1 | The Twilight, Minor Amulet | 0 | 3 | 1 | — | — | — | ||||||||||||||||||||||||||||||
2nd | +1 | +2 | +0 | +2 | Bonus Item Creation Feat | 1 | 3 | 1 | — | — | — | ||||||||||||||||||||||||||||||
3rd | +2 | +2 | +1 | +2 | Efficient Creation | 1 | 4 | 2 | — | — | — | ||||||||||||||||||||||||||||||
4th | +3 | +2 | +1 | +2 | Lesser Amulet | 1 | 4 | 2 | 1 | — | — | ||||||||||||||||||||||||||||||
5th | +3 | +3 | +1 | +3 | Bonus Item Creation Feat | 2 | 4 | 2 | 1 | — | — | ||||||||||||||||||||||||||||||
6th | +4 | +3 | +2 | +3 | Empowered Creation | 2 | 4 | 3 | 2 | — | — | ||||||||||||||||||||||||||||||
7th | +5 | +4 | +2 | +4 | Amulet | 2 | 4 | 3 | 2 | 1 | — | ||||||||||||||||||||||||||||||
8th | +6/+1 | +4 | +2 | +4 | Bonus Item Creation Feat | 3 | 4 | 3 | 3 | 2 | — | ||||||||||||||||||||||||||||||
9th | +6/+1 | +4 | +3 | +4 | Heightened Creation | 3 | 4 | 3 | 3 | 2 | — | ||||||||||||||||||||||||||||||
10th | +7/+2 | +5 | +3 | +5 | Bonus Item Creation Feat, Greater Amulet | 3 | 4 | 4 | 3 | 2 | 1 | ||||||||||||||||||||||||||||||
Class Skills (3 + Int modifier per level, ×4 at 1st level) |
Class Features[edit]
All of the following are class features of the Twilight Warlock.
Weapon and Armor Proficiency: The Twilight Warlock is proficient with all Simple Weapons, No Armor or shields.
Spells: Spells: A Twilight Warlock can cast any Arcane or Divine Spells. He can cast any spell he knows without preparing it ahead of time.
To learn or cast a spell, a Twilight Warlock must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a Twilight Warlock’s spell is 10 + the spell level + the Twilight Warlock’s Intelligence modifier.
Like other spellcasters, a Twilight Warlock can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on the table above. In addition, she receives bonus spells per day if she has a high Intelligence score. A Twilight Warlock may know any number of spells, gaining 2 spells per level, and the ability to learn any spell by paying the appropriate costs, and spending the normal "research" time with a mentor teaching you how to cast the spell.
A Twilight Warlock begins play knowing six 0-level spells, plus three 1st-level spells of your choice. For each point of Intelligence bonus the Twilight Warlock has, she knows one additional 1st-level spell of your choice. At each new Twilight Warlock level, she gains two new spells of any spell level or levels that she can cast (based on her new Twilight Warlock level).
The Twilight (Su): Twilight Warlocks have the ability to see into, and enter, the Twilight. See Step into the Gloom (3.5e Sourcebook)/The Night, the Day, and the Twilight
Minor Amulet (Su): Starting at Level 1, the Twilight Warlock can create a small magical trinket that functions more like a good luck charm than anything else. Once per day, the Warlock can add their class level as a bonus to any d20 roll he makes. This ability only functions when they actually have their Lucky Charm.
Bonus Item Creation Feat: At Levels 2, 5, 8, and 10, The Twilight Warlock gains a bonus Item Creation Feat.
Efficient Creation: A Twilight Warlock of third level or Higher cuts the XP Cost, GP Cost, and Time to create a magic item by 10%
Lesser Amulet: Starting at 4th Level, the Warlock's Lucky Charm increases in power. She gains a +2 untyped bonus to any one ability score that she chooses. Once her choice is made, she cannot change it.
Empowered Creation: At 6th level and higher, any item the Warlock creates has 10% more charges than normal.
Amulet: Starting at 7th Level, The Warlock's charm gains a new ability. Once per day per two class levels, the Twilight Warlock can call her Lucky Charm to her as a move action. She does not need to see the Charm to summon it, and it appears in her outstretched hand.
Heightened Creation: Starting at 9th level, any item the Warlock creates is treated as having it's Caster Level increased by 2.
Greater Amulet: At Tenth Level, the Warlock's Amulet hits the Pinnacle of it's power. She may use her Minor Amulet ability twice per day, and she increases a second, different ability score by +2.
Human Twilight Warlock Starting Package[edit]
Weapons: Combat Knife.
Skill Selection: Pick a number of skills equal to 9 + Int modifier.
Skill | Ranks | Ability | Armor Check Penalty |
---|---|---|---|
Knowledge (Others) | 4 | Int | — |
Knowledge (Twilight) | 4 | Int | — |
Concentration | 4 | Con | — |
Craft (Woodwork) | 4 | Int | — |
Craft (Jewelry) | 4 | Int | — |
Craft (Weapons) | 4 | Int | — |
Craft (Armor) | 4 | Int | — |
Craft (Clothwork) | 4 | Int | — |
Profession (Other Craftsman) | 4 | Int | — |
Feat: Twilight Resistance
Bonus Feats: Twilight Acclimation
Gear: Night Watch Uniform, Identification Papers.
Back to Main Page → 3.5e Homebrew → Classes → Base Classes
Allowed Alignments | Lawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil + |
Author | STDoc + |
Base Attack Bonus Progression | Poor + |
Class Ability Progression | Partial + |
Fortitude Save Progression | Good + |
Identifier | D20 Modern Class + |
Length | 10 + |
Rating | Unrated + |
Reflex Save Progression | Poor + |
Skill Points | 3 + |
Summary | A Sorcerer from the Night Watch Universe. Specializing in creating and charging magical items, the Twilight Warlock plays a supportive role in the battles for Moscow. + |
Title | Twilight Warlock + |
Will Save Progression | Good + |