Twilight Werewolf (D20 Modern Class)

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Author: STDoc (talk)
Date Created: January 17
Status: Complete
Editing: None
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"Twilight Mastery" is not in the list (Prepared Arcane Spellcasting, Spontaneous Arcane Spellcasting, Prepared Divine Spellcasting, Spontaneous Divine Spellcasting, Arcane Spellcasting, Divine Spellcasting, Prepared Spellcasting, Spontaneous Spellcasting, Alternate Magic, Psionics, ...) of allowed values for the "Class Ability" property.

Twilight Werewolf[edit]

This is a Character Class for Step into the Gloom - Nightwatch (3.5e Sourcebook)

This class is NOT suggested for Non-Night Watch campaigns, due to it's powerful abilities.

Often seen as one of the weakest of the Dark Others due to their lack of Magical Prowess, Werewolves are unmatched in Physical prowess in Combat. Due to their natural Hardiness, the Twilight seems less taxing upon them. Although they will never attain the Twilight Mastery that Vampires Enjoy, they can still comfortably exist in almost any level of the Twilight. And no Magician ever expects a pair of fangs in their throat.

Making a Twilight Werewolf[edit]

Werewolves are powerful warriors in their own right. But when they shift into their Wolf forms, they become even stronger and faster than any Magician using spells. While in the Twilight, they become Stealthy Assassins, much like their Vampire Brethren.

Abilities: Strength, Dexterity, Constitution, and Wisdom are important to the Werewolf. Strength makes them hit harder. Dexterity allows them to avoid attacks, Constitution allows them to take more hits and resist the pull of the Twilight. Finally, Wisdom allows them to stay in the Twilight Longer.

Alignment: Any

Wealth Bonus: +2

Action Points: 6 + 1/2 Character Level (Rounded Down) per level.

Starting Age: Simple

Table: The Twilight Werewolf

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special Defense Bonus
Fort Ref Will
1st +1 +1 +1 +0 Shift 1/day, Natural Attacks 1d6 1
2nd +2 +2 +2 +0 +2 Strength 1
3rd +3 +2 +2 +1 Shift 2/day, Natural Attacks 1d8 2
4th +4 +2 +2 +1 +2 Dex 2
5th +5 +3 +3 +1 +2 Con 3
6th +6/+1 +3 +3 +2 Shift 3/day, Natural Attacks 1d10 3
7th +7/+2 +4 +4 +2 +2 Str 3
8th +8/+3 +4 +4 +2 +2 Dex 4
9th +9/+4 +4 +4 +3 Shift 4/day, Natural Attacks 2d6 4
10th +10/+5 +5 +5 +3 +2 Con 5

Class Skills (5 + Int modifier per level, ×4 at 1st level)
All skills are class skills to a Night Watch Character.

Class Features[edit]

All of the following are class features of the Twilight Werewolves.

Weapon and Armor Proficiency: The Twilight Werewolf is proficient with all Simple Weapons, Light Armor, medium armor and three Archaic Weapons.

The Twilight (Su): Twilight Werewolves have the ability to see into, and enter, the Twilight. See Step into the Gloom (3.5e Sourcebook)/The Night, the Day, and the Twilight

Shift: A Werewolf may use a Move Action to shift into his Wolf Form. While in this form, his weapons and armor are absorbed into his body. While in this form, he gains a +4 bonus to Strength, Dexterity, and Constitution. He can stay in his form up to 3 rounds + His new Constitution Modifier.

Natural Attacks: While in his Wolf form, the Wolf's natural attacks deal the amount indicated above + his strength modifier. He also gains an additional attack in the form of a bite attack, which deals 1d4 + 1.5 x Strength mod regardless of level. A wolf's claws grow in size and become jagged, built for tearing flesh. His teeth remain relatively the same size as a normal wolf's. In his wolf form, a Gloom Werewolf can make as many claw attacks as his BAB allows.

Human Twilight Werewolf Starting Package[edit]

Weapons:

Skill Selection: Pick a number of skills equal to 9 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
Knowledge (Others) 4 Int
Knowledge (Twilight) 4 Int
Concentration 4 Con
Knowledge (Nature) 4 Int
Survival 4 Wis

Feat: Twilight Resistance

Bonus Feats: Twilight Acclimation

Gear: Day Watch Uniform, Identification Papers, Tactical Vest.


Back to Main Page3.5e HomebrewClassesBase Classes

Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
AuthorSTDoc +
Base Attack Bonus ProgressionGood +
Class Ability ProgressionFull +
Fortitude Save ProgressionGood +
IdentifierD20 Modern Class +
Length10 +
RatingUndiscussed +
Reflex Save ProgressionGood +
Skill Points5 +
SummaryA Werewolf from the Night Watch Universe, The Twilight Werewolf is a Front Line Melee Fighter with Shapeshifting Abilities for even bigger stat boosts. +
TitleTwilight Werewolf +
Will Save ProgressionPoor +