Use Rift (3.5e Spell)

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Author: Foxwarrior (talk)
Date Created: 9/20/10
Status: Just started
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Use Rift
Conjuration (Teleportation)
Level: Sylvan Occultist 5
Components: V (sometimes)
Casting time: Standard
Range: Close (25' +5'/2 caster levels)
Area: Creatures within range and their equipment
Duration: instantaneous
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

With one last glance behind you, you stick your hand into the air and speak a word.

You, all creatures around you, and up to their (and your) maximum loads are brought through a rift you are touching and that you have previously detected with locate rift. Creatures who do not wish to be transported may make a Will save to resist this effect.

Creatures who are teleported through the rift end up in some region of unoccupied space within Close range of the exit point. If there is insufficient unoccupied space for all creatures, teleport them into the available unoccupied space in a random order, and any remaining creatures that do not fit are teleported into the ground and die.



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Foxwarrior's Homebrew (716 Articles)
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Facts about "Use Rift (3.5e Spell)"
Article BalanceHigh +
AuthorFoxwarrior +
ComponentV (sometimes) +
Identifier3.5e Spell +
LevelSylvan Occultist 5 +
RangeOther +
RatingUndiscussed +
SchoolConjuration +
SubschoolTeleportation +
SummaryYou make use of a rift you found with Locate Rift. +
TitleUse Rift +