3.5e Sylvan Occultist Spells

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This page contains the homebrew class spell list for the Sylvan Occultist class.

Sylvan Occultist Spells

0th-Level Sylvan Occultist Spells

Firebreathing: You breathe a short line of fire.

Fluttery Things: You make some fluttering things, and they do something distracting

Last Words: Give a dead creature time to speak.

Levitating Weapon Assault: You attack someone with a weapon that's lying around somewhere.

Magical Aura Dowsing: You use a stick to find magical auras.

Telekinetic Tricks: You move things around a bit.

1st-Level Sylvan Occultist Spells

Alignment Aura Dowsing: You use a stick to find alignment auras.

Expand Area: Make a 5 ft. cube twice as big on the inside.

Fabricate Birdcall: Listen to the birds, and you won't be ambushed.

Protection from Swords: You use nearby objects to parry attacks automatically for you.

Riddle Door: You lock something so that only those who know the answer to your riddle can open it. You also forget the answer to your riddle.

Swallow Whole: You swallow someone whole.

Telekinetic Shout: You let loose a shout and your enemies are thrown backwards.

2nd-Level Sylvan Occultist Spells

Contract: You write up a contract, and anyone who breaks it feels very guilty.

Fool's Gold: You can trick people into accepting your trash as gold.

Increase Susceptibility: You make your hapless victim more susceptible to diseases.

Lose Face: Touched creature loses face; you gain it.

Reverse Cure: Effects that would cure the target wound them instead.

Spell's-Eye View: See from the perspective of your spells.

Sudden Spike: You zap someone in order to distract them.

Vine Trip: You trip someone with a nearby object.

Wakefall: The target wakes up the next day with the memory of falling clear in their mind.

3rd-Level Sylvan Occultist Spells

Amphibiate: You turn someone into a toad.

Create Hypercube: Create a cube of rock that exists on multiple planes.

Curse of the Annoying Speech Impediment: You doom someone to speak in an annoying way.

Disenchant: You attempt to remove or counter a spell.

Empower Royal Kiss: Give aristocrat the ability to break an enchantment with a kiss

Great Gout of Fire: You breathe a huge spray of fire.

Invulnerable Shield: You make yourself impervious to weaponry until the specified object is dealt with.

Locate Rift: You find small cracks in reality that you will later use to teleport.

Magic Mirror: You ask for an image of a creature who meets the specified requirements, and the mirror shows you an answer.

Obsession: Target becomes obsessed with subject.

Quasi-Eternal Rest: The target falls into an unapproachable sleep until the specified event occurs.

4th-Level Sylvan Occultist Spells

A Life For A Life: You sacrifice one life for another.

Accept Soul: Like Reincarnate, but all in your head. The target is reincarnated as a Sentient Illusion.

Animate Graft: Animated graft attacks its owner.

Bestow Voice: You grant a touched object the ability to think, feel, and speak.

Cold Gem: Gem radiates progressively stronger waves of cold.

Contingency Other: You set up a spell to be cast as though cast by the target when some trigger occurs.

Feelings of Generosity: Sharing is caring! Well, in this case, it's not caring.

Greater Contract: You write up a contract, and anyone who breaks it feels very dead.

Invulnerable Field: You protect an area with a force field linked to an object.

Magic Saturation: You fill the world with magic, and everybody can cast spells now.

Mask of Forbidden Horror: Creatures best not look at you, lest they gaze into an endless paradox which taxes the brain and sickens the body.

Morality Test: The target will die unless they do something you specify. Or maybe they'll only die if they do that thing. It's hard to know.

Motskalla's Magic Trigger: Creates a contingent effect upon an object or location that triggers a specific spell when conditions are met.

Plant of Madness: You enchant a plant with the ability to bestow confusion on all who sleep near it.

Summon Steed: You call a nearby mount to you.

Vengeance Plague: You cause a deadly contagion to spread rampantly through the population until someone comes up to you and apologizes.

Were-Curse: You curse your victim to transform into a terrible monster.

5th-Level Sylvan Occultist Spells

Animate Statues: You turn some statues into your minions.

Blood Brotherhood: Creatures permanently share a life total.

Contagion, Greater: Like contagion, but more spells to choose from.

Greater Invulnerable Shield: You make yourself impervious to everything until the specified object is dealt with.

Phantasmal Assassin: Implant a Sentient Illusion in the target's mind to assault their sanity directly, or just gather some information.

Sins of the Father: Bind a creature and their entire bloodline to your cause and inject a sense of urgency into their lives.

Sleeping City: You bind a sleeping spell to the life of one creature, and everybody else drifts off slowly.

Soul Crystal: You stick your soul in a rock and wait for a hapless victim to come and touch it.

Squaring the Circle: Distort diagonals and reshape reality to be more round.

Transfer Emotion: You remove the ability to feel an emotion from you or the target, and the other becomes more emotional in that way.

Transform Other: You transform things into other things.

Ultimate Doom: You promise death to a number of creatures, and they have only 8 rounds to stop you.

Use Rift: You make use of a rift you found with Locate Rift.

6th-Level Sylvan Occultist Spells

Mobius Portals: Create two double-sided portals.

7th-Level Sylvan Occultist Spells

Greater Magic Saturation: You fill the world with magic, and everybody can cast spells now.

Mirror Transformation: Flip an area and its occupants.

Transmute Stone to Delicacy: Convert cold, unforgiving stone into delicious delicious food.

Adding New Spells[edit]

To add a spell to this list, make certain that the article belongs to Category:3.5e, Category:User, and Category:Spell. The spell must also have "Sylvan Occultist #" in its level entry. It may take up to 24 hours after these steps are completed for your spell to be listed on this page. If you have any issues, please contact an admin.

If you feel like adding a spell, try to implement it in a fairy tale way, not a magical/technology way.