3.5e Sylvan Occultist Spells
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This page contains the homebrew class spell list for the Sylvan Occultist class.
- 1 Sylvan Occultist Spells
- 1.1 0th-Level Sylvan Occultist Spells
- 1.2 1st-Level Sylvan Occultist Spells
- 1.3 2nd-Level Sylvan Occultist Spells
- 1.4 3rd-Level Sylvan Occultist Spells
- 1.5 4th-Level Sylvan Occultist Spells
- 1.6 5th-Level Sylvan Occultist Spells
- 1.7 6th-Level Sylvan Occultist Spells
- 1.8 7th-Level Sylvan Occultist Spells
- 2 Adding New Spells
Sylvan Occultist Spells
0th-Level Sylvan Occultist Spells
Firebreathing: You breathe a short line of fire.
Fluttery Things: You make some fluttering things, and they do something distracting
Last Words: Give a dead creature time to speak.
Levitating Weapon Assault: You attack someone with a weapon that's lying around somewhere.
Magical Aura Dowsing: You use a stick to find magical auras.
Telekinetic Tricks: You move things around a bit.
1st-Level Sylvan Occultist Spells
Alignment Aura Dowsing: You use a stick to find alignment auras.
Expand Area: Make a 5 ft. cube twice as big on the inside.
Fabricate Birdcall: Listen to the birds, and you won't be ambushed.
Protection from Swords: You use nearby objects to parry attacks automatically for you.
Riddle Door: You lock something so that only those who know the answer to your riddle can open it. You also forget the answer to your riddle.
Swallow Whole: You swallow someone whole.
Telekinetic Shout: You let loose a shout and your enemies are thrown backwards.
2nd-Level Sylvan Occultist Spells
Contract: You write up a contract, and anyone who breaks it feels very guilty.
Fool's Gold: You can trick people into accepting your trash as gold.
Increase Susceptibility: You make your hapless victim more susceptible to diseases.
Lose Face: Touched creature loses face; you gain it.
Reverse Cure: Effects that would cure the target wound them instead.
Spell's-Eye View: See from the perspective of your spells.
Sudden Spike: You zap someone in order to distract them.
Vine Trip: You trip someone with a nearby object.
Wakefall: The target wakes up the next day with the memory of falling clear in their mind.
3rd-Level Sylvan Occultist Spells
Amphibiate: You turn someone into a toad.
Create Hypercube: Create a cube of rock that exists on multiple planes.
Curse of the Annoying Speech Impediment: You doom someone to speak in an annoying way.
Disenchant: You attempt to remove or counter a spell.
Empower Royal Kiss: Give aristocrat the ability to break an enchantment with a kiss
Great Gout of Fire: You breathe a huge spray of fire.
Invulnerable Shield: You make yourself impervious to weaponry until the specified object is dealt with.
Locate Rift: You find small cracks in reality that you will later use to teleport.
Magic Mirror: You ask for an image of a creature who meets the specified requirements, and the mirror shows you an answer.
Obsession: Target becomes obsessed with subject.
Quasi-Eternal Rest: The target falls into an unapproachable sleep until the specified event occurs.
4th-Level Sylvan Occultist Spells
A Life For A Life: You sacrifice one life for another.
Accept Soul: Like Reincarnate, but all in your head. The target is reincarnated as a Sentient Illusion.
Animate Graft: Animated graft attacks its owner.
Bestow Voice: You grant a touched object the ability to think, feel, and speak.
Cold Gem: Gem radiates progressively stronger waves of cold.
Contingency Other: You set up a spell to be cast as though cast by the target when some trigger occurs.
Feelings of Generosity: Sharing is caring! Well, in this case, it's not caring.
Greater Contract: You write up a contract, and anyone who breaks it feels very dead.
Invulnerable Field: You protect an area with a force field linked to an object.
Magic Saturation: You fill the world with magic, and everybody can cast spells now.
Mask of Forbidden Horror: Creatures best not look at you, lest they gaze into an endless paradox which taxes the brain and sickens the body.
Morality Test: The target will die unless they do something you specify. Or maybe they'll only die if they do that thing. It's hard to know.
Motskalla's Magic Trigger: Creates a contingent effect upon an object or location that triggers a specific spell when conditions are met.
Plant of Madness: You enchant a plant with the ability to bestow confusion on all who sleep near it.
Summon Steed: You call a nearby mount to you.
Vengeance Plague: You cause a deadly contagion to spread rampantly through the population until someone comes up to you and apologizes.
Were-Curse: You curse your victim to transform into a terrible monster.
5th-Level Sylvan Occultist Spells
Animate Statues: You turn some statues into your minions.
Blood Brotherhood: Creatures permanently share a life total.
Greater Invulnerable Shield: You make yourself impervious to everything until the specified object is dealt with.
Phantasmal Assassin: Implant a Sentient Illusion in the target's mind to assault their sanity directly, or just gather some information.
Sins of the Father: Bind a creature and their entire bloodline to your cause and inject a sense of urgency into their lives.
Sleeping City: You bind a sleeping spell to the life of one creature, and everybody else drifts off slowly.
Soul Crystal: You stick your soul in a rock and wait for a hapless victim to come and touch it.
Squaring the Circle: Distort diagonals and reshape reality to be more round.
Transfer Emotion: You remove the ability to feel an emotion from you or the target, and the other becomes more emotional in that way.
Transform Other: You transform things into other things.
Ultimate Doom: You promise death to a number of creatures, and they have only 8 rounds to stop you.
Use Rift: You make use of a rift you found with Locate Rift.
6th-Level Sylvan Occultist Spells
Mobius Portals: Create two double-sided portals.
7th-Level Sylvan Occultist Spells
Greater Magic Saturation: You fill the world with magic, and everybody can cast spells now.
Mirror Transformation: Flip an area and its occupants.
Transmute Stone to Delicacy: Convert cold, unforgiving stone into delicious delicious food.
Adding New Spells
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If you feel like adding a spell, try to implement it in a fairy tale way, not a magical/technology way.