User:Aarnott/Lego Bin 7/Melee Minion

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Basic Minion Stuffs[edit]

Minions are basic humanoids without a subtype that have a number of humanoid HD. Minions do not advance like normal creatures. They do not gain ability score increases every 4 levels and they do not gain new feats every 3 levels. Instead, as they increase in HD, they gain new abilities as outlined in a section below their statistics block titled "Minion Advancement".

You can't change their equipment (even if you really want to give them a +10 sword), but they do get equipment improvements as their HD advance. You also can't steal or use their equipment. Only the minion is able to use it.

A minion has a number of HD equal to 1/2 its commander's HD (minimum 1 HD).

Melee Minion[edit]

The following statistics block is for a melee minion.

Melee Minion
Size/Type: Medium Humanoid
Hit Dice: 1d8+1 (5 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 14 (+3 Studded Leather Armor, +1 Light Steel Shield), touch 10, flat-footed 14
Base Attack/Grapple: +1/+2
Attack: Longsword +2 melee (1d8+1/19–20)
Full Attack: Longsword +2 melee (1d8+1/19–20)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities: Warrior
Saves: Fort +3, Ref +0, Will –1
Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8
Skills: See below.
Feats: Power Attack
Environment: Any
Organization: Minion
Challenge Rating: 1/2
Treasure: None
Alignment: As commander
Advancement: 1/2 commander's HD
Level Adjustment:


Warrior: Melee minions gain 1 BAB per HD unlike normal creatures with humanoid levels. Melee minions have a strong Fortitude save and weak Reflex and Will saves.

Choose 2 of the following skills when you create a melee minion: Balance, Climb, Intimidate, Jump, Swim. Melee minions have max ranks in the two skills you select.

Minion Advancement: Melee minions gain the following bonuses when they reach the corresponding number of HD:

2 HD -

3 HD - The minion gains the Weapon Focus feat (pick a weapon).

4 HD - The minion gains +1 strength.

5 HD -

6 HD - The minion gains the Reckless Offense feat.

7 HD -

8 HD - The minion gains +1 dexterity.

9 HD - The minion gains the Cleave feat.

10 HD - The minion gains a proficiency in an exotic melee weapon.

Minion Equipment Options: Melee minions are able to have the following equipment when they reach the corresponding HD. Any consumable items are replenished after a rest in town.

A minion can equip one set of available light weapons and two one-handed weapons or a single two-handed weapon. A minion that equips himself with a two-handed weapon cannot take a shield.

2 HD The minion can now equip the following items.

3 HD - The minion can now equip the following items.

  • Any masterwork martial melee weapon
  • 3 masterwork throwing axes
  • +1 armor
  • A +1 shield
  • 1 potion of Cure Light Wounds (considered a set of light weapons)

4 HD - The minion can now equip the following items.

5 HD - The minion can now equip the following items.

6 HD - The minion can now equip the following items.

7 HD - The minion can now equip the following items.

  • +4 armor
  • A +4 shield

8 HD - The minion can now equip the following items.

  • Any +4 martial melee weapon
  • 3 +4 throwing axes
  • +5 armor
  • A +5 shield

9 HD - The minion can now equip the following items.

10 HD - The minion can now equip the following items.

  • Any +5 exotic melee weapon

Ranged Minion[edit]

The following statistics block is for a ranged minion (yeah I changed my mind -- I'll figure them all out on this page).

Ranged Minion
Size/Type: Medium Humanoid
Hit Dice: 1d8+1 (5 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 12 (+2 armor), touch 10, flat-footed 12
Base Attack/Grapple: +1/+1
Attack: Shortbow +2 ranged (1d6/x3)
Full Attack: Shortbow +2 ranged (1d6/x3)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities: Warrior
Saves: Fort +1, Ref +3, Will –1
Abilities: Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 8
Skills: See below.
Feats: Point Blank Shot
Environment: Any
Organization: Minion
Challenge Rating: 1/2
Treasure: None
Alignment: As commander
Advancement: 1/2 commander's HD
Level Adjustment:


Warrior: Ranged minions gain 1 BAB per HD unlike normal creatures with humanoid levels. Ranged minions have a strong Reflex save and weak Fortitude and Will saves.

Choose 2 of the following skills when you create a melee minion: Balance, Climb, Intimidate, Jump, Swim. Ranged minions have max ranks in the two skills you select.

Minion Advancement: Ranged minions gain the following bonuses when they reach the corresponding number of HD:

2 HD -

3 HD -

4 HD -

5 HD -

6 HD -

7 HD -

8 HD -

9 HD -

10 HD -