User:Rlyehable/sandbox/NPC Overlays
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NPC Overlays are abilities or modifications to an "any race" NPC for a specific race.
Notes[edit]
When applying ability score increases from a race, first reduce each ability score by 1 (to a minimum of 10), then apply the racial ability score bonuses.
If a race has proficiency with a skill and the NPC template has proficiency with the same skill, choose an additional skill that seems appropriate for the NPC.
If a race has proficiency with a weapon(s), they usually carry at least one of these.
To find proficiency for an NPC see SRD5: Monster - Proficiency Bonus by Challenge Rating
Dragonborn[edit]
Draconic Ancestry Table[edit] | ||
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Dragon | Damage Type | Breath Weapon |
Black | Acid | 5 × 30 ft. line (Dex. save) |
Blue | Lightning | 5 × 30 ft. line (Dex. save) |
Brass | Fire | 5 × 30 ft. line (Dex. save) |
Bronze | Lightning | 5 × 30 ft. line (Dex. save) |
Copper | Acid | 5 × 30 ft. line (Dex. save) |
Gold | Fire | 15 ft. cone (Dex. save) |
Green | Poison | 15 ft. cone (Con. save) |
Red | Fire | 15 ft. cone (Dex. save) |
Silver | Cold | 15 ft. cone (Con. save) |
White | Cold | 15 ft. cone (Con. save) |
- Ability Score Adj: Decrease all scores by 1 (min. 10). Then add +2 Str, +1 Cha
- Languages: Common and Draconic
Damage Resistance. Resistant to same type of damage as Breath Weapon.
Draconic Ancestry. The dragonborn has a 1/Day Breath Weapon based on color.
Breath Weapon. The dragonborn exhales destructive energy in a 5 ft. by 30 ft. line or 15 ft. cone. Creatures in the area of effect must make a DC 8+ConAdj+prof Dexterity/Constitution saving throw taking 2d6 _type_ damage on a failed save or half as much on a successful save.
Example[edit]
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Dwarf[edit]
Hill Dwarf NPC Overlay[edit]
- Ability Scores: Decrease all scores by 1 (min. 10). Then add +2 Con, +1 Wis
- Speed: 25 ft.
- Alignment: Any Lawful
- Size: Medium
- Senses: darkvision 60 ft.
- Languages: Common and Dwarvish
- Saves: (see Dwarven Resistance below)
- Damage Resistances: Poison
Dwarven Resistance. Advantage on saving throws against poison, and you have resistance against poison damage.
Dwarven Combat Training. Attacks with battleaxe, handaxe, throwing hammer, and warhammer have proficiency (The NPC will be equipped with at least one of these.)
Dwarven Toughness. The dwarf has an extra +1 hp per hit die (included above).
Example[edit]
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Mountain Dwarf NPC Overlay[edit]
- Ability Scores: Decrease all scores by 1 (min. 10). Then add +2 Str, +2 Con
- Speed: 25 ft.
- Alignment: Any Lawful
- Size: Medium
- Senses: darkvision 60 ft.
- Languages: Common and Dwarvish
- Saves: (see Dwarven Resistance below)
- Damage Resistances: Poison
Dwarven Resistance. The dwarf has Advantage on saving throws against poison, and has resistance against poison damage.
Dwarven Combat Training. Attacks with battleaxe, handaxe, throwing hammer, and warhammer have proficiency (The NPC will be equipped with at least one of these.)
Dwarven Armor Training. The dwarf is proficient with medium and heavy armor. (NPC will usually wear one of these, often one class better than original NPC).
Example[edit]
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Elf[edit]
High Elf NPC Overlay[edit]
- Ability Score Adj: Decrease all scores by 1 (min. 10). Then add +2 Dex, +1 Int
- Skills: Perception
- Saving Throws: (see Fey Ancestry below)
- Condition Immunities: Sleep
- Senses: Darkvision 60 ft.
- Skills: Proficient in Perception
- Languages: Common, Elvish, and choice of 1 more
- Weapon Proficiency: longsword, shortsword, shortbow, and longbow. (The NPC will be equipped with at least one of these.)
Fey Ancestry. Advantage on saving throws against being charmed, and magic can't put you to sleep.
Cantrip. The High Elf knows and can cast one (extra) cantrip from the wizards’s spell list. Intelligence is your magic ability for it.
Example[edit]
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Wood Elf NPC Overlay[edit]
- Ability Scores: Decrease all scores by 1 (min. 10). Then add +2 Dex, +1 Wis}}
- Speed: Increase walking speed by 5 ft.
- Languages: Common and Elvish
- Saves: (see Fey Ancestry below)
- Skills: Proficiency in Perception
- Senses: Darkvision 60 ft.
- Weapons: Proficiency with longsword, shortsword, shortbow, and longbow (usually armed with at least one of these.
Fey Ancestry. Advantage on saving throws against being charmed, and magic can't put you to sleep.
Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Example[edit]
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Eladrin NPC Overlay[edit]
- Ability Score Adj: Decrease all scores by 1 (min. 10). Then add +2 Dex, +1 Int
- Skills: Perception
- Saving Throws: (see Fey Ancestry below)
- Condition Immunities: Sleep
- Senses: Darkvision 60 ft.
- Skills: Proficient in Perception
- Languages: Common, Elvish, and choice of 1 more
- Weapon Proficiency: longsword, shortsword, shortbow, and longbow. (The NPC will be equipped with at least one of these.)
Fey Ancestry. Advantage on saving throws against being charmed, and magic can't put you to sleep.
Fey Step (1/Day). As a bonus action the Eladrin can teleport up to 30 feet to an unoccupied space that it can see.
Example[edit]
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Gnome[edit]
Forest Gnome NPC Overlay[edit]
- Ability Scores: Decrease all scores by 1 (min. 10). Then add +2 Int, +1 Dex
- Subtype: Forest Gnome
- Alignment: Any Good
- Size: Small
- Speed: 25
- Senses: darkvision 60 ft.
- Languages: Common and Gnomish
Gnome Cunning. Advantage on all Intelligence, Wisdom, and saving throws against magic.
Speak with Small Beasts. Using sounds and gestures, the gnome can communicate with Small or smaller beasts.
Minor Illusion. The gnome casts the Minor Illusion cantrip. Range: 30 ft. Intelligence is the spellcasting ability.
Example[edit]
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Rock Gnome NPC Overlay[edit]
- Ability Scores: Decrease all scores by 1 (min. 10). Then add +2 Int, +1 Con
- Subtype: Rock Gnome
- Alignment: Any Good
- Size: Small
- Speed: 25
- Senses: darkvision 60 ft.
- Languages: Common and Gnomish
Gnome Cunning. Advantage on all Intelligence, Wisdom, and saving throws against magic.
Artificer's Lore. Advantage on Intelligence checks for magic items, alchemical objects, or technological devices.
Tinkerer. Has a small device such as a clockwork toy, fire starter, or musicbox. {see Rock Gnome
Example[edit]
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Half-Elf[edit]
Half Elf NPC Overlay[edit]
- Ability Scores: Decrease all scores by 1 (min. 10). Then add +2 Cha, & any two others by +1
- Subtype: Half-Elf
- Alignment: Any Alignment
- Size: Medium
- Speed: 30 ft.
- Senses: darkvision 60 ft.
- Skills: (See skill versatility)
- Languages: Common, Elvish, and one other language
Fey Ancestry. Advantage on saving throws against being charmed, and magic can't put you to sleep.
Skill Versatility. The Half-Elf has proficiency with two skills (included above).
Example[edit]
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Half-Orc[edit]
Half Orc NPC Overlay[edit]
- Ability Scores: Decrease all scores by 1 (min. 10). Then add +2 Str, +1 Con
- Subtype: Half-Orc
- Alignment: Any Alignment
- Size: Medium
- Speed: 30 ft.
- Skills: Intimidation (see Menacing)
- Senses: darkvision 60 ft.
- Languages: Common and Orc
Menacing. The Half-Orc has proficiency in Intimidation (included above).
Relentless Endurance (1/Day). When reduced to 0 hit points but not killed outright, the half-orc drops to 1 hit point instead.
Savage Attacks. When the half-orc scores a critical hit with a melee weapon, roll 1 extra damage die.
Example[edit]
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Halfling[edit]
Lightfoot Halfling NPC Overlay[edit]
- Ability Scores: Decrease all scores by 1 (min. 10). Then add +2 Dex, +1 Cha +1
- Subtype: Lightfoot Halfling
- Alignment: Any Alignment
- Size: Small
- Speed: 25
- Senses:
- Languages: Common and Halfling
Lucky. If the halfling rolls a 1 on an attack roll, ability check, or saving throw, it may be rerolled once.
Brave. The halfling has advantage on saving throws against being frightened.
Halfling Nimbleness. The halfling can move through spaces of Medium creatures without squeezing.
Naturally Stealthy. The halfling can attempt to hide even when only obscured by a Medium size creature.
Example[edit]
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Stout Halfing NPC Overlay[edit]
- Ability Scores: Decrease all scores by 1 (min. 10). Then add +2 Dex, +1 Con +1
- Subtype: Stout Halfling
- Alignment: Any Alignment
- Size: Small
- Speed: 25
- Saves: see Stout Resilience (below)
- Senses:
- Languages: Common and Halfling
Lucky. If the halfling rolls a 1 on an attack roll, ability check, or saving throw, it may be rerolled once.
Brave. The halfling has advantage on saving throws against being frightened.
Halfling Nimbleness. The halfling can move through spaces of Medium creatures without squeezing.
Stout Resilience. The halfling has advantage on saving throws against poison.
Example[edit]
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Tiefling[edit]
Tiefling NPC Overlay[edit]
- Ability Scores: Decrease all scores by 1 (min. 10). Then add +1 Int, +2 Cha
- Subtype: Tiefling
- Alignment: Any Alignment
- Size: Medium
- Speed: 30 ft.
- Skills:
- Senses: darkvision 60 ft.
- Languages: Common and Infernal
Hellish Resistance. The tiefling has resistance to fire damage.
Infernal Legacy. Inate spellcaster. Charisma is the spellcasting ability.
At Will: thaumaturgy
1st Level (1/day): hellish rebuke
2nd Level (1/day): darkness
Example[edit]
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Warforged[edit]
Warforged NPC Overlay[edit]
- Ability Score Adj: Decrease all scores by 1 (min. 10). Then add +1 Str, +1 Con
- Type: Construct (Change type from humanoid to construct, and subtype to humanoid)
- Languages: Common and one other language
- Damage Immunity: (see Living Construct below)
- Condition Immunity: (see Living Construct below)
Composite Plating. AC Increased by 1 (included above)
Living Construct. The warforged is immune to disease. It does not need to eat or breathe.
Example[edit]
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