User:The Dire Reverend/Sandbox:VampireNerf/Paragon

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Author: The Dire Reverend (talk)
Date Created: 3/4/2012
Status: Just Started
Editing: Suggestions welcome.
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DR Vampire Paragon[edit]

Table: DR Vampire Paragon

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +0 +2 +0 +2 Str, Salient Selection, Improved Blood Drain,
2nd +2 +0 +3 +0 +2 Dex, Nat. AC +1, Damage Reduction
3rd +3 +1 +3 +1 +2 Str, Energy Drain, Salient Selection
4th +4 +1 +4 +1 +2 Cha, Nat. AC +2, Resistances
5th +5 +1 +4 +1 Fast Healing, Salient Selection

Class Skills (<-number of skill points-> + Int modifier per level, ×4 at 1st level)
Bacon preperation ().

Class Features[edit]

All of the following are class features of the <-class name->.

Weapon and Armor Proficiency: Vampire Paragons are proficient in all martial weapons and light armor and shields.

Improved Blood Drain (Ex): At second level, the Vampire Paragon's Blood Drain ability now deals Constitution Drain as opposed to Constitution damage.

Natural Armor Class Increase (Ex): At second and fourth level, the Vampire Paragon's natural armor increases by one.

Energy Drain (Su): At Living creatures hit by a vampire’s slam attack (or any other natural weapon the vampire might possess) gain one negative level. For each negative level bestowed, the vampire gains 5 temporary hit points. A vampire can use its energy drain ability once per round.

Damage Reduction (Su): A vampire has damage reduction 5/silver and magic. A vampire’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

<span id="<-class feature->"><-class feature-></span>: <-class feature game rule information->SRD:Armor_Class

<span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->.

Salient Selections (Ex or Su): At first, third, and fifth level, the Vampire Paragon chooses one Salient Selection. The list of Salient Selections can be found here.

Fast Healing (Ex): Beginning at fifth level, a vampire heals 5 points of damage each round so long as it has at least 1 hit point. If reduced to 0 hit points in combat, it becomes helpless. Unless the body is destroyed, it regains 1 hit point after 1 hour , then is no longer helpless and resumes healing at the rate of 5 hit points per round.

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