User:Zhenra-Khal/Draconic Creature Template/Nighthowler (5e Monster)
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Nighthowler | ||||||||||||
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Medium Beast, Unaligned | ||||||||||||
Armor Class: 13 | ||||||||||||
Hit Points: 18 (4d8) | ||||||||||||
Speed: 50ft, Climb 40ft, Fly 50ft (Hover) | ||||||||||||
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Skills: Perception +4, Stealth +6 | ||||||||||||
Damage Resistances: Thunder | ||||||||||||
Senses: passive Perception +4 | ||||||||||||
Languages: — | ||||||||||||
Challenge: 1 (200 xp)Proficiency Bonus (PB): +2 | ||||||||||||
Keen Smell. The Nighthowler has advantage on Wisdom (Perception) checks that rely on smell.
Pounce. If the Nighthowler moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the Nighthowler can make one bite attack against it as a bonus action. ActionsMultiattack. The Nighthowler has two options - It may either make three attacks (Two with its Claws and one with its Bite) - Or it may use its Breath Weapon and make a single Claw attack. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d8 + 2) piercing damage. Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6 + 2) slashing damage. Breath Weapon (Recharge: 6). The Nighthowler exhales sonic energy in a 15ft cone. Each creature in that cone must make a DC 12 Dexterity saving throw, taking 2d6 Thunder damage on a failed save, or half as much damage on a successful one. |