Wounded Arcana (5e Feat)

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Author: Zhenra-Khal (talk)
Date Created: 7-5-2022
Status: First Draft
Editing: Don't edit without discussion. Unauthorized edits will be reverted.
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This spell is designed to work with the Z's Injury Levels variant rule, and uses mechanics detailed therein.

Wounded Arcana  (Feat)
Prerequisite: Intelligence, Wisdom or Charisma 13, 4th Level
You possess innate magic that only awakens when your life force sputters. This grants you a few spells that you may cast as your hit points are depleted. Upon gaining this feat, choose Intelligence, Wisdom or Charisma; This is your spellcasting ability for these spells.

The spells you may cast are based on your current Injury Level.

  • Choose one Cantrip from any spell list. While you are Bloodied, you know and can cast that Cantrip.
  • Choose one 1st-level spell from any spell list. While you are Wounded, you may cast this spell. Once you do so, you must finish a Short or Long Rest before you may do so again.
  • Choose one 2nd-level spell from any spell list. While you are Critical, you may cast this spell. Once you do so, you must finish a Long Rest before you may do so again.

Each time you gain a level, you may select one cantrip or spell you gained by means of this feat, and replace it with another cantrip or spell; However, the spell must be of the same level as the spell you're replacing.



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AuthorZhenra-Khal +
Canontrue +
Identifier5e Feat +
Is Feattrue +
PrerequisiteIntelligence +, Wisdom or Charisma 13 + and 4th Level +
RatingUndiscussed +
TitleWounded Arcana +