Wounded Arcana (5e Feat)
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This spell is designed to work with the Z's Injury Levels variant rule, and uses mechanics detailed therein.
Wounded Arcana (Feat)
Prerequisite: Intelligence, Wisdom or Charisma 13, 4th Level
You possess innate magic that only awakens when your life force sputters. This grants you a few spells that you may cast as your hit points are depleted. Upon gaining this feat, choose Intelligence, Wisdom or Charisma; This is your spellcasting ability for these spells.
The spells you may cast are based on your current Injury Level.
- Choose one Cantrip from any spell list. While you are Bloodied, you know and can cast that Cantrip.
- Choose one 1st-level spell from any spell list. While you are Wounded, you may cast this spell. Once you do so, you must finish a Short or Long Rest before you may do so again.
- Choose one 2nd-level spell from any spell list. While you are Critical, you may cast this spell. Once you do so, you must finish a Long Rest before you may do so again.
Each time you gain a level, you may select one cantrip or spell you gained by means of this feat, and replace it with another cantrip or spell; However, the spell must be of the same level as the spell you're replacing.
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