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Revision as of 03:55, 23 February 2011
This material is published under the OGL |
Conjuration
Each conjuration spell belongs to one of five subschools. Conjurations bring manifestations of objects, creatures, or some form of energy to you (the summoning subschool), actually transport creatures from another plane of existence to your plane (calling), heal (healing), transport creatures or objects over great distances (teleportation), or create objects or effects on the spot (creation). Creatures you conjure usually, but not always, obey your commands.
A creature or object brought into being or transported to your location by a conjuration spell cannot appear inside another creature or object, nor can it appear floating in an empty space. It must arrive in an open location on a surface capable of supporting it.
The creature or object must appear within the spell’s range, but it does not have to remain within the range.
Conjuration Spells
- Cloudkill
- Create Food and Water
- Create Water
- Creeping Doom
- Cure Critical Wounds
- Cure Light Wounds
- Cure Minor Wounds
- Cure Moderate Wounds
- Cure Serious Wounds
- Gate
- Genesis
- Glitterdust
- Grease
- Greater Planar Ally
- Greater Planar Binding
- Greater Restoration
- Greater Teleport
- Mage Armor
- Mage's Faithful Hound
- Mage's Magnificent Mansion
- Major Creation
- Mass Cure Critical Wounds
- Mass Cure Light Wounds
- Mass Cure Moderate Wounds
- Mass Cure Serious Wounds
- Mass Heal
- Maze
- Minor Creation
- Mount
- Raise Dead
- Refuge
- Regenerate
- Remove Blindness/Deafness
- Remove Disease
- Remove Paralysis
- Restoration
- Resurrection
- Summon Instrument
- Summon Monster I
- Summon Monster II
- Summon Monster III
- Summon Monster IV
- Summon Monster IX
- Summon Monster V
- Summon Monster VI
- Summon Monster VII
- Summon Monster VIII
- Summon Nature's Ally I
- Summon Nature's Ally II
- Summon Nature's Ally III
- Summon Nature's Ally IV
- Summon Nature's Ally IX
- Summon Nature's Ally V
- Summon Nature's Ally VI
- Summon Nature's Ally VII
- Summon Nature's Ally VIII
- Summon Swarm
- Teleport
- Teleport Object
- Teleportation Circle
- Transport via Plants
- Trap the Soul
- Tree Stride
- True Creation
- True Resurrection
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