Difference between revisions of "SRD:Evocation School"
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Revision as of 05:07, 23 February 2011
This material is published under the OGL |
Evocation
Evocation spells manipulate energy or tap an unseen source of power to produce a desired end. In effect, they create something out of nothing. Many of these spells produce spectacular effects, and evocation spells can deal large amounts of damage.
Evocation Spells
A
B
C
- Cloudkill
- Create Food and Water
- Create Water
- Creeping Doom
- Cure Critical Wounds
- Cure Light Wounds
- Cure Minor Wounds
- Cure Moderate Wounds
- Cure Serious Wounds
D
E
F
G
- Gate
- Genesis
- Glitterdust
- Grease
- Greater Planar Ally
- Greater Planar Binding
- Greater Restoration
- Greater Teleport
H
I
L
M
- Mage Armor
- Mage's Faithful Hound
- Mage's Magnificent Mansion
- Major Creation
- Mass Cure Critical Wounds
- Mass Cure Light Wounds
- Mass Cure Moderate Wounds
- Mass Cure Serious Wounds
- Mass Heal
- Maze
- Minor Creation
- Mount
N
O
P
R
- Raise Dead
- Refuge
- Regenerate
- Remove Blindness/Deafness
- Remove Disease
- Remove Paralysis
- Restoration
- Resurrection
S
S cont.
- Summon Instrument
- Summon Monster I
- Summon Monster II
- Summon Monster III
- Summon Monster IV
- Summon Monster IX
- Summon Monster V
- Summon Monster VI
- Summon Monster VII
- Summon Monster VIII
- Summon Nature's Ally I
- Summon Nature's Ally II
- Summon Nature's Ally III
- Summon Nature's Ally IV
- Summon Nature's Ally IX
- Summon Nature's Ally V
- Summon Nature's Ally VI
- Summon Nature's Ally VII
- Summon Nature's Ally VIII
- Summon Swarm
T
- Teleport
- Teleport Object
- Teleportation Circle
- Transport via Plants
- Trap the Soul
- Tree Stride
- True Creation
- True Resurrection
U
W
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