Difference between revisions of "Diehard, Tome (3.5e Feat)"
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|bab0=You gain a +4 bonus on the following checks and saves: [[SRD:Swim Skill|Swim]] checks made to resist [[SRD:Nonlethal Damage|nonlethal damage]], [[SRD:Constitution|Constitution]] checks made to continue running, [[SRD:Constitution|Constitution]] checks made to avoid [[SRD:Nonlethal Damage|nonlethal damage]] from a forced march, [[SRD:Constitution|Constitution]] checks made to hold your breath, [[SRD:Constitution|Constitution]] checks made to avoid [[SRD:Nonlethal Damage|nonlethal damage]] from starvation or thirst, [[SRD:Saving Throw|Fortitude]] saves made to avoid [[SRD:Nonlethal Damage|nonlethal damage]] from hot or cold environments, and [[SRD:Saving Throw|Fortitude]] saves made to resist damage from suffocation. Also, you may sleep in light or medium armor without becoming [[SRD:Fatigued|fatigued]]. | |bab0=You gain a +4 bonus on the following checks and saves: [[SRD:Swim Skill|Swim]] checks made to resist [[SRD:Nonlethal Damage|nonlethal damage]], [[SRD:Constitution|Constitution]] checks made to continue running, [[SRD:Constitution|Constitution]] checks made to avoid [[SRD:Nonlethal Damage|nonlethal damage]] from a forced march, [[SRD:Constitution|Constitution]] checks made to hold your breath, [[SRD:Constitution|Constitution]] checks made to avoid [[SRD:Nonlethal Damage|nonlethal damage]] from starvation or thirst, [[SRD:Saving Throw|Fortitude]] saves made to avoid [[SRD:Nonlethal Damage|nonlethal damage]] from hot or cold environments, and [[SRD:Saving Throw|Fortitude]] saves made to resist damage from suffocation. Also, you may sleep in light or medium armor without becoming [[SRD:Fatigued|fatigued]]. | ||
|bab1=When reduced to between –1 and –9 [[SRD:Hit Points|hit points]], you automatically become [[SRD:Stable|stable]]. You don’t have to roll d% to see if you lose 1 hit point each [[SRD:Round|round]]. When reduced to negative [[SRD:Hit Points|hit points]], you may choose to act as if you were [[SRD:Disabled|disabled]], rather than [[SRD:Dying|dying]]. You must make this decision as soon as you are reduced to negative [[SRD:Hit Points|hit points]] (even if it isn’t your turn). If you do not choose to act as if you were [[SRD:Disabled|disabled]], you immediately fall unconscious. When using this [[SRD:Feats|feat]], you can take either a single move or [[SRD:Standard Actions|standard action]] each turn, but not both, and you cannot take a full [[SRD:Round|round]] action. You can take a [[SRD:Move Actions|move action]] without further injuring yourself, but if you perform any [[SRD:Standard Actions|standard action]] (or any other action deemed as strenuous, including some [[SRD:Free Actions|free actions]], such as casting a quickened spell) you take 1 point of damage after completing the act. If you reach –10 [[SRD:Hit Points|hit points]], you immediately die. | |bab1=When reduced to between –1 and –9 [[SRD:Hit Points|hit points]], you automatically become [[SRD:Stable|stable]]. You don’t have to roll d% to see if you lose 1 hit point each [[SRD:Round|round]]. When reduced to negative [[SRD:Hit Points|hit points]], you may choose to act as if you were [[SRD:Disabled|disabled]], rather than [[SRD:Dying|dying]]. You must make this decision as soon as you are reduced to negative [[SRD:Hit Points|hit points]] (even if it isn’t your turn). If you do not choose to act as if you were [[SRD:Disabled|disabled]], you immediately fall unconscious. When using this [[SRD:Feats|feat]], you can take either a single move or [[SRD:Standard Actions|standard action]] each turn, but not both, and you cannot take a full [[SRD:Round|round]] action. You can take a [[SRD:Move Actions|move action]] without further injuring yourself, but if you perform any [[SRD:Standard Actions|standard action]] (or any other action deemed as strenuous, including some [[SRD:Free Actions|free actions]], such as casting a quickened spell) you take 1 point of damage after completing the act. If you reach –10 [[SRD:Hit Points|hit points]], you immediately die. | ||
− | |bab6=You gain 1 hit point per level | + | |bab6=You gain 1 hit point per level. Also, you can sleep in heavy armor without being fatigued. |
|bab11=You gain immunity to all diseases (except for supernatural and magical diseases) and immunity to poisons of all kinds. | |bab11=You gain immunity to all diseases (except for supernatural and magical diseases) and immunity to poisons of all kinds. | ||
|bab16=You gain [[fast healing]] 3. If you already had fast healing, your [[fast healing]] increases by 3. | |bab16=You gain [[fast healing]] 3. If you already had fast healing, your [[fast healing]] increases by 3. |
Revision as of 22:47, 14 March 2012
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- This feat is a Tome Combat Feat. You may be looking for SRD:Diehard.
Diehard [Combat] You've been stabbed, poisoned, shot, dragged through the dirt and left in the freezing night to die. You didn't. And now you are back to kick some ass! Benefits: This is a combat feat that scales with your Base Attack Bonus.
- +0: You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage, Constitution checks made to continue running, Constitution checks made to avoid nonlethal damage from a forced march, Constitution checks made to hold your breath, Constitution checks made to avoid nonlethal damage from starvation or thirst, Fortitude saves made to avoid nonlethal damage from hot or cold environments, and Fortitude saves made to resist damage from suffocation. Also, you may sleep in light or medium armor without becoming fatigued.
- +1: When reduced to between –1 and –9 hit points, you automatically become stable. You don’t have to roll d% to see if you lose 1 hit point each round. When reduced to negative hit points, you may choose to act as if you were disabled, rather than dying. You must make this decision as soon as you are reduced to negative hit points (even if it isn’t your turn). If you do not choose to act as if you were disabled, you immediately fall unconscious. When using this feat, you can take either a single move or standard action each turn, but not both, and you cannot take a full round action. You can take a move action without further injuring yourself, but if you perform any standard action (or any other action deemed as strenuous, including some free actions, such as casting a quickened spell) you take 1 point of damage after completing the act. If you reach –10 hit points, you immediately die.
- +6: You gain 1 hit point per level. Also, you can sleep in heavy armor without being fatigued.
- +11: You gain immunity to all diseases (except for supernatural and magical diseases) and immunity to poisons of all kinds.
- +16: You gain fast healing 3. If you already had fast healing, your fast healing increases by 3.
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Facts about "Diehard, Tome (3.5e Feat)"
Article Balance | High + |
Author | Sergejsvk + |
Identifier | 3.5e Feat + |
Prerequisite | None + |
Rated By | Eiji-kun + |
Rating | Rating Pending + |
Summary | You've been stabbed, poisoned, shot, dragged through the dirt and left in the freezing night to die. You didn't. And now you are back to kick some ass! + |
Title | Diehard, Tome + |
Type | Combat + |