Difference between revisions of "Marshal (3.5e Feat)"

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Revision as of 06:31, 25 July 2012

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Author: Leziad (talk)
Date Created: July 16, 2012
Status: Finished
Editing: Clarity edits only please
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Marshal [Archetype] Prerequisites: Bab +1, Charisma 15Benefit: See below Special: If you ever stop qualifying for this feat, you can trade it for another archetype feat that you meet the prerequisites for.

Archetype Feat Bonus are based on HD.

  • 1 HD: You gain a marshal's minor aura, it follow all normal rule for a minor aura except any mention of marshal level is replaced by character level. You gain minor and major auras as a marshal.
  • 3 HD: As a standard action, you can grant an ally within close range an additional move action. You may only use this ability once per encounter.
  • 8 HD: You can have up to two minor aura active at any time. You can now grant an extra move action as a move action instead of a standard action.
  • 15 HD: You can now grant an extra move action as an immediate action instead of a move action.



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Facts about "Marshal (3.5e Feat)"
Article BalanceHigh +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteBab +1 + and Charisma 15 +
RatingUnrated +
SummaryYou are a commander of brave men and women, you lead them to victory or defeat. +
TitleMarshal +
TypeArchetype +