Difference between revisions of "Marshal (3.5e Feat)"
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Marshal [Archetype]
Prerequisites: Bab +1, Charisma 15Benefit: See below
Special: If you ever stop qualifying for this feat, you can trade it for another archetype feat that you meet the prerequisites for.
Archetype Feat Bonus are based on HD.
- 1 HD: You gain a marshal's minor aura, it follow all normal rule for a minor aura except any mention of marshal level is replaced by character level. You gain minor and major auras as a marshal.
- 3 HD: As a standard action, you can grant an ally within close range an additional move action. You may only use this ability once per encounter.
- 8 HD: You can have up to two minor aura active at any time. You can now grant an extra move action as a move action instead of a standard action.
- 15 HD: You can now grant an extra move action as an immediate action instead of a move action.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
Facts about "Marshal (3.5e Feat)"
Article Balance | High + |
Author | Leziad + |
Identifier | 3.5e Feat + |
Prerequisite | Bab +1 + and Charisma 15 + |
Rating | Unrated + |
Summary | You are a commander of brave men and women, you lead them to victory or defeat. + |
Title | Marshal + |
Type | Archetype + |