Difference between revisions of "Lightning Blade (3.5e Maneuver)"
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Revision as of 04:21, 19 September 2012
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Aerial Ace (Boost) [Electricity] | |
Level: | 4 |
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Prerequisite: | Needs one Aerial Ace maneuver |
Initiation Action: | Swift Action |
Range: | Melee or Ranged Attack |
Target: | Your Weapons |
Duration: | 1 round |
For one round any weapon you use deals an extra 2d6 points of electrical damage, plus an additional +1d6 damage when you reach initiator level 9 and every three levels beyond (3d6 at 9th, 4d6 at 12th, 5d6 at 15th, and so forth). In addition on a critical hit targets take an additional 1d10 electric (for x2 critical), 2d10 (for x3 critical), or 3d10 (for x4 critical) and are defeaned for the rest of the encounter.
This maneuver is a supernatural ability.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Aerial Ace
Eiji-kunv |
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Facts about "Lightning Blade (3.5e Maneuver)"
Author | Eiji-kun + |
Descriptor | Electricity + |
Discipline | Aerial Ace + |
Identifier | 3.5e Maneuver + |
Level | 4 + |
Rating | Undiscussed + |
Summary | Gain additional electric damage to your attacks for 1 round. + |
Title | Lightning Blade + |
Type | Boost + |