Difference between revisions of "Master Blaster (3.5e Feat)"
m (Text replace - "{{:User:Ghostwheel/NavBox}}" to "") |
m (Adding NavBoxes back.) |
||
Line 23: | Line 23: | ||
[[Category:User]] | [[Category:User]] | ||
[[Category:Feat]] | [[Category:Feat]] | ||
+ | |||
+ | {{Navboxes}} |
Revision as of 04:50, 19 September 2012
| |||||||||
| |||||||||
| |||||||||
Rate this article Discuss this article |
Master Blaster [Fighter]
Prerequisites: BAB +3, Combat Casting, ability to cast 1st level arcane spellsBenefit: Upon taking this feat, choose a class that does not progress or grant spells. Whenever you cast a spell that deals damage to a foe, you may add 1d6 damage to the total damage dealt for every level you have in that class. The maximum number of dice that may be added is equal to your HD minus your effective CL for the spells being cast. This extra damage can only effect a single creature once per spell.
Special: This feat may be taken multiple times, each time choosing a different class. At level 8 the 1d6 grows to 1d8, and at level 13 it once again grows to 1d10.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
Ghostwheelv |
---|
Article Balance | High + |
Author | Ghostwheel + |
Identifier | 3.5e Feat + |
Prerequisite | BAB +3 +, Combat Casting + and ability to cast 1st level arcane spells + |
Rated By | Eiji-kun + |
Rating | Rating Pending + |
Summary | Through intense training you know how to lend your blasting spells even more firepower despite the fact that you haven't focused on them entirely. + |
Title | Master Blaster + |
Type | Fighter + |