Difference between revisions of "Power Attack, Grimoire (3.5e Feat)"

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Latest revision as of 06:15, 19 September 2012

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Author: Ghostwheel (talk)
Date Created: May 11, 2010
Status: Complete
Editing: Clarity edits only please
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Power Attack, Grimoire [Fighter] Prerequisites: Strength 13Benefit: You may voluntarily take a penalty to attack to gain a bonus to damage as you put more strength into your blows. If you take a -2 penalty to all attacks that round (including ones to AoOs and the like), you gain +1 base damage on all attacks made during that round. At BAB +3 and every 2 additional BAB afterwards the base damage from this feat increases by one (+2 at 3 BAB, +3 at 5 BAB, +4 at 7 BAB, and so on). If you have a BAB of at least 3, you may instead take a penalty to attack equal to your BAB to double the normal base damage added by this feat. Special: The bonus damage when using an off-hand weapon is equal to the half the base damage. When using a two-handed weapon, multiply the base damage by two. This feat replaces Power Attack for all intents and purposes. This ability does not work with attacks that are grenade-like or that deal splash damage, or with charged attacks such as those generated by spells like Chill Touch and Shocking Grasp. If wielding a shield and nothing else in your offhand, you may lose your shield's bonus to AC for one round to treat your primary weapon as two-handed for the purpose of this feat.

Power Attack Reference Table
BAB Base Damage Off-hand Damage Two-handed Damage
0 +1 +0 +2
3 +2 +1 +4
5 +3 +1 +6
7 +4 +2 +8
9 +5 +2 +10
11 +6 +3 +12
13 +7 +3 +14
15 +8 +4 +16
17 +9 +4 +18
19 +10 +5 +20



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Ghostwheel's Homebrew (311 Articles)
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Article BalanceHigh +
AuthorGhostwheel +
Identifier3.5e Feat +
PrerequisiteStrength 13 +
RatingUnrated +
SummaryYou can use your high accuracy to fuel more powerful attacks. +
TitlePower Attack, Grimoire +
TypeFighter +