Difference between revisions of "Power Attack, Grimoire (3.5e Feat)"
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− | {{3.5e Feat | + | <onlyinclude>{{3.5e Feat |
|name=Power Attack, Grimoire | |name=Power Attack, Grimoire | ||
|types=Fighter | |types=Fighter | ||
|summary=You can use your high accuracy to fuel more powerful attacks. | |summary=You can use your high accuracy to fuel more powerful attacks. | ||
|prereqs=[[Strength]] 13 | |prereqs=[[Strength]] 13 | ||
− | |benefit=You may voluntarily take a penalty to attack to gain a bonus to damage as you put more strength into your blows. If you take a -2 penalty to all attacks that round (including ones to | + | |benefit=You may voluntarily take a penalty to attack to gain a bonus to damage as you put more strength into your blows. If you take a -2 penalty to all attacks that round (including ones to {{AoO|sa}} and the like), you gain +1 base damage on all attacks made during that round. At BAB +3 and every 2 additional BAB afterwards the base damage from this feat increases by one (+2 at 3 BAB, +3 at 5 BAB, +4 at 7 BAB, and so on). |
If you have a BAB of at least 3, you may instead take a penalty to attack equal to your BAB to double the normal base damage added by this feat. | If you have a BAB of at least 3, you may instead take a penalty to attack equal to your BAB to double the normal base damage added by this feat. | ||
|special=The bonus damage when using an off-hand weapon is equal to the half the base damage. When using a two-handed weapon, multiply the base damage by two. This feat replaces [[Power Attack]] for all intents and purposes. | |special=The bonus damage when using an off-hand weapon is equal to the half the base damage. When using a two-handed weapon, multiply the base damage by two. This feat replaces [[Power Attack]] for all intents and purposes. | ||
This ability does not work with attacks that are grenade-like or that deal splash damage, or with charged attacks such as those generated by spells like [[SRD:Chill Touch|Chill Touch]] and [[SRD:Shocking Grasp|Shocking Grasp]]. | This ability does not work with attacks that are grenade-like or that deal splash damage, or with charged attacks such as those generated by spells like [[SRD:Chill Touch|Chill Touch]] and [[SRD:Shocking Grasp|Shocking Grasp]]. | ||
− | If wielding a shield and nothing else in your offhand, you may lose your shield's bonus to AC for one round to treat your primary weapon as two-handed for the purpose of this feat | + | If wielding a shield and nothing else in your offhand, you may lose your shield's bonus to AC for one round to treat your primary weapon as two-handed for the purpose of this feat. |
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{{3.5e Feats Breadcrumb}} | {{3.5e Feats Breadcrumb}} | ||
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[[Category:3.5e]] | [[Category:3.5e]] | ||
[[Category:User]] | [[Category:User]] | ||
[[Category:Feat]] | [[Category:Feat]] | ||
+ | [[Category:Grimoire]] | ||
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+ | {{Navboxes}} |
Latest revision as of 06:15, 19 September 2012
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Power Attack, Grimoire [Fighter]
Prerequisites: Strength 13Benefit: You may voluntarily take a penalty to attack to gain a bonus to damage as you put more strength into your blows. If you take a -2 penalty to all attacks that round (including ones to AoOs and the like), you gain +1 base damage on all attacks made during that round. At BAB +3 and every 2 additional BAB afterwards the base damage from this feat increases by one (+2 at 3 BAB, +3 at 5 BAB, +4 at 7 BAB, and so on).
If you have a BAB of at least 3, you may instead take a penalty to attack equal to your BAB to double the normal base damage added by this feat.
Special: The bonus damage when using an off-hand weapon is equal to the half the base damage. When using a two-handed weapon, multiply the base damage by two. This feat replaces Power Attack for all intents and purposes.
This ability does not work with attacks that are grenade-like or that deal splash damage, or with charged attacks such as those generated by spells like Chill Touch and Shocking Grasp.
If wielding a shield and nothing else in your offhand, you may lose your shield's bonus to AC for one round to treat your primary weapon as two-handed for the purpose of this feat.
BAB | Base Damage | Off-hand Damage | Two-handed Damage |
---|---|---|---|
0 | +1 | +0 | +2 |
3 | +2 | +1 | +4 |
5 | +3 | +1 | +6 |
7 | +4 | +2 | +8 |
9 | +5 | +2 | +10 |
11 | +6 | +3 | +12 |
13 | +7 | +3 | +14 |
15 | +8 | +4 | +16 |
17 | +9 | +4 | +18 |
19 | +10 | +5 | +20 |
Back to Main Page → 3.5e Homebrew → Character Options → Feats
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Article Balance | High + |
Author | Ghostwheel + |
Identifier | 3.5e Feat + |
Prerequisite | Strength 13 + |
Rating | Unrated + |
Summary | You can use your high accuracy to fuel more powerful attacks. + |
Title | Power Attack, Grimoire + |
Type | Fighter + |