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Back to [[Main Page]] → [[Dungeons and Dragons]] → [[3.5e Spells/Powers|Spells/Powers]] → [[3.5e Gate Knight Sacrifices|Gate Knight Sacrifices]]
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Latest revision as of 09:40, 19 September 2012

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Author: Eiji-kun (talk)
Date Created: 2-18-09
Status: Complete
Editing: Clarity edits only please
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Summon The Gate
Gate Knight Dark; 9th

Manifesting the Gate in reality, it's terrible doors part and from the infinite black you prepare for a journey, or perhaps call something terrible from beyond. You duplicate the effects of a Gate spell, including the XP cost if used for summoning. In the case of planar travel, the caster and other gate knights suffer no ill effects, but all others passing through the gate must make a save vs fear (Will negates). If they fail, they are shaken for 10 minutes. On a successful save, they are still shaken for 1 round. This disturbing nature does not bother creatures which are called through the gate.

Health Cost: -17 and XP cost when summoning creatures.


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Eiji-kun's Homebrew (5656 Articles)
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Article BalanceHigh +
AuthorEiji-kun +
Identifier3.5e Sacrifice +
LevelGate Knight Dark +
RatingUndiscussed +
TitleSummon The Gate +