Difference between revisions of "Illuminating Blast (3.5e Spell)"

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(Created page with " {{author |author_name=Snafusam |date_created=May 10, 2013 |status=in question |balance=High }} <onlyinclude>{{3.5e Spell |name=Illuminating blast |school=Evocation, Conjura...")
 
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|name=Illuminating blast
|school=Evocation, Conjuration
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|school=Evocation
 
|subschool=Creation
 
|subschool=Creation
|desc=Light Effect, Force
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|desc=Light Effect
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|lvl=Cleric 8, Druid 8, Good 8, Glory 8, Paladin 4, Sorcerer/Wizard 8, Sun 8, Warmage 8  
 
|lvl=Cleric 8, Druid 8, Good 8, Glory 8, Paladin 4, Sorcerer/Wizard 8, Sun 8, Warmage 8  
 
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''Material Component:''  a small marble.
 
''Material Component:''  a small marble.
 
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{{3.5e Sorcerer/Wizard Spells Breadcrumb}}<br/>
 
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{{3.5e Warmage Spells Breadcrumb}}<br/>
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Revision as of 08:00, 18 May 2013


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Author: Snafusam (talk)
Date Created: May 10, 2013
Status: in question
Editing: Clarity edits only please
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Illuminating blast
Evocation (Creation) [Force]
Level: Cleric 8, Druid 8, Good 8, Glory 8, Paladin 4, Sorcerer/Wizard 8, Sun 8, Warmage 8
Components: V, S, M
Casting time: Standard
Range: Close (25 ft. + 5 ft./2 levels)
Target, Effect or Area: Line
Duration: 10 rounds or till activated
Saving Throw: Reflex half and Reflex negates; see text
Spell Resistance: no

the caster tosses a marble into the air as they finish speaking a spell and it begins to Channel positive energy. as the small sphere glows brighter and gets bigger, when released it damages all enemies in a large line!

the initial ball of light is the same as a torch-light glow (easily mistaken for Dancing Lights) hovering in the air, its light radius increases 10 feet per round channeled.

The ball can release it's power instantly causing a line 25 ft. + 5 ft./2 levels long and 5 ft./2 levels wide of 1d6 points light damage and 1d6 points force-damage per caster level (maximum 20d6). or it can be released at any other time during charging.

Channeling the small sphere gains positive energy each round (to a max of 10), increasing the distance by (5 ft. + 5 ft. per level) and width by 5 ft. per level, increasing the damage 1d6 light damage (max 10d6) and 1d6 force damage (max 10d6) per round (total max of 20d6).

Each creature in the wave is blinded for caster level rounds. A successful Reflex save negates the blindness and reduces the damage by half.

Material Component: a small marble.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsDruid
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsPaladin
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsWarmage

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Article BalanceHigh +
AuthorSnafusam +
ComponentV +, S + and M +
DescriptorForce +
Identifier3.5e Spell +
LevelCleric 8 +, Druid 8 +, Good 8 +, Glory 8 +, Paladin 4 +, Sorcerer/Wizard 8 +, Sun 8 + and Warmage 8 +
RangeOther +
RatingUnrated +
SchoolEvocation +
SubschoolCreation +
SummaryLight-force wave similar to Delayed Fireball +
TitleIlluminating Blast +