Difference between revisions of "Suicune (3.5e Monster)"

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'''{{Anchor|Aurora Beam}} {{Su}}:'''
 
'''{{Anchor|Aurora Beam}} {{Su}}:'''
  
'''{{Anchor|Mist}} {{Sp}}:''' As a standard action, Suicune can shroud itself in mist. This mist grants it 20% concealment and also renders it completely immune to ability damage, ability drain, ability score penalties, and energy drain attacks. The mist retains these protective qualities for 5 rounds, after which it becomes inert, requiring Suicune to conjure it again to renew its protection. Mist does not cure or dispel any [[SRD:Ability Damage|ability damage]], [[SRD:Ability Drain|ability drain]], ability score penalties, or [[SRD:Negative Level|negative levels]] that have already been inflicted upon Articuno, nor does it prevent status conditions such as numbing, paralysis, or burning (and also does not prevent ability score modification due to status conditions). This ability is the equivalent of a 4th-level spell and is considered a [Cold] effect (actually an [Ice] effect, but it is unable to actually interact with other Pokémon in a way that would be considered Super Effective or Not Very Effective).
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'''{{Anchor|Mist}} {{Sp}}:''' As a standard action, Suicune can shroud itself in mist. This mist grants it 20% concealment and also renders it completely immune to ability damage, ability drain, ability score penalties, and energy drain attacks. The mist retains these protective qualities for 5 rounds, after which it becomes inert, requiring Suicune to conjure it again to renew its protection. Mist does not cure or dispel any [[SRD:Ability Damage|ability damage]], [[SRD:Ability Drain|ability drain]], ability score penalties, or [[SRD:Negative Level|negative levels]] that have already been inflicted upon Suicune, nor does it prevent status conditions such as numbing, paralysis, or burning (and also does not prevent ability score modification due to status conditions). This ability is the equivalent of a 4th-level spell and is considered a [Cold] effect (actually an [Ice] effect, but it is unable to actually interact with other Pokémon in a way that would be considered Super Effective or Not Very Effective).
  
 
'''{{Anchor|Pressure}} {{Su}}:''' Anyone who makes an attack against Suicune must make a Will save vs. DC 20 after the attack is resolved. If they fail, they become [[SRD:Fatigued|fatigued]] for 3 rounds. If already fatigued, they become [[SRD:Exhausted|Exhausted]] instead. This applies to any harmful ability, whether it be a regular attack, a spell, a supernatural ability, or anything else that targets Suicune or includes it in the area of effect. The save DC is Charisma-based.
 
'''{{Anchor|Pressure}} {{Su}}:''' Anyone who makes an attack against Suicune must make a Will save vs. DC 20 after the attack is resolved. If they fail, they become [[SRD:Fatigued|fatigued]] for 3 rounds. If already fatigued, they become [[SRD:Exhausted|Exhausted]] instead. This applies to any harmful ability, whether it be a regular attack, a spell, a supernatural ability, or anything else that targets Suicune or includes it in the area of effect. The save DC is Charisma-based.

Revision as of 02:04, 5 September 2013

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Author: Luigifan18 (talk)
Date Created: September 1, 2013
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Suicune, the Aurora Pokémon! From HeartGold and SoulSilver.
Suicune
Size/Type: Medium Magical Beast (Water, Air)
Hit Dice: 15d10 ( hp)
Initiative:
Speed: 40 ft.
Armor Class: , touch , flat-footed
Base Attack/Grapple: /
Attack:
Full Attack:
Space/Reach: 5 ft./5 ft.
Special Attacks: Pounce, Leer, Bite, Gust
Special Qualities: Water Pokémon Traits, Mist, Pressure, Walk on Water, Purify
Saves: Fort , Ref , Will
Abilities: Str 16, Dex 17, Con 20, Int 17, Wis 20, Cha 18
Skills:
Feats: Improved InitiativeB, Run (1 HD)
Environment: Just about anywhere
Organization: Solitary (only one known to exist)
Challenge Rating: 15
Treasure: Quintuple standard
Alignment: Neutral
Advancement: 15-20 HD (Medium), 21-30 HD (Large), 31+ HD (Huge)
Level Adjustment:


This graceful feline creature is constantly surrounded by an aura of winds. Sensing your approach, it quickly darts away, almost seeming to vanish.

Suicune is one of the three legendary beasts of Johto, reincarnated by Ho-Oh after perishing in a terrible fire. Claimed by some to be a reincarnated Vaporeon, Suicune is a graceful creature that runs all over Johto, bringing winds of all sorts wherever it goes.

Combat

Like its brethren Raikou and Entei, Suicune prefers to avoid combat, fleeing at top speed when threatened. If somehow cornered, though, Suicune will waste no time in using its command over water and wind to demolish its enemy.

Pounce (Ex): Like most cats and catlike creatures, Suicune is able to make a full attack from a charge.

Rain Dance (Su): As a swift action, Suicune may replicate the effects of the Drizzle feat, except that Suicune's rain ends after 5 rounds have passed.

Gust (Su): Whenever Suicune jumps, it is trailed by a stream of wind that bowls enemies over. Suicune merely has to jump above the enemy within 5 feet of it (that is, the opponent has to be in Suicune's melee reach). Suicune's gust attack deals 1d8 + Dexterity Modifier of subdual damage. A gusted opponent may attempt an attack of opportunity with a −4 penalty to the attack roll (assuming that it has a reach of 5 feet or more). A gusted opponent who chooses not to make an attack of opportunity may instead attempt a Reflex save for half damage (DC 10 + 1/2 Hit Dice + Dexterity Modifier). This is a [Flying] effect.

Aurora Beam (Su):

Mist (Sp): As a standard action, Suicune can shroud itself in mist. This mist grants it 20% concealment and also renders it completely immune to ability damage, ability drain, ability score penalties, and energy drain attacks. The mist retains these protective qualities for 5 rounds, after which it becomes inert, requiring Suicune to conjure it again to renew its protection. Mist does not cure or dispel any ability damage, ability drain, ability score penalties, or negative levels that have already been inflicted upon Suicune, nor does it prevent status conditions such as numbing, paralysis, or burning (and also does not prevent ability score modification due to status conditions). This ability is the equivalent of a 4th-level spell and is considered a [Cold] effect (actually an [Ice] effect, but it is unable to actually interact with other Pokémon in a way that would be considered Super Effective or Not Very Effective).

Pressure (Su): Anyone who makes an attack against Suicune must make a Will save vs. DC 20 after the attack is resolved. If they fail, they become fatigued for 3 rounds. If already fatigued, they become Exhausted instead. This applies to any harmful ability, whether it be a regular attack, a spell, a supernatural ability, or anything else that targets Suicune or includes it in the area of effect. The save DC is Charisma-based.

For reasons that will never be explained, Cranidos, Rampardos, Reshiram, Zekrom, White Kyurem, Black Kyurem, and some specimens of Pinsir are immune to this. Scholars and loremasters, if they even know of this, would be puzzled for many years.

Walk on Water (Ex): Though it's really more strongly associated with the winds, Suicune is very closely tied to the water. It can walk on the surface of water as though it were solid ground. It can also walk on the surface of most water-based liquids, such as milk, nonmagical acids, most magical acids, juices, blood, etc. in the same fashion. It cannot walk on the surface of liquids that are not water at all, such as lava, bromine, and mercury.

Purify (Ex): Suicune can purge any and all toxins - even supernatural toxins - from a body of water with a touch of its paw. It may do this as a standard action. This ability also extends to poisons applied against Suicune itself. Suicide automatically succeeds on all saving throws against poisons administered by contact, and has a +6 bonus to saving throws against poisons administered by other methods.

Advancement


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Luigifan18's Homebrew (383 Articles)
Luigifan18v
AlignmentNeutral +
AuthorLuigifan18 +
Challenge Rating15 +
EnvironmentJust about anywhere +
Identifier3.5e Monster +
RatingUndiscussed +
SizeMedium +
SubtypeWater + and Air +
SummarySuicune is one of the three legendary beas
Suicune is one of the three legendary beasts of Johto, reincarnated by Ho-Oh after perishing in a terrible fire. Claimed by some to be a reincarnated Vaporeon, Suicune is a graceful creature that runs all over Johto, bringing winds of all sorts wherever it goes.
nging winds of all sorts wherever it goes. +
TitleSuicune +
TypeMagical Beast +