Difference between revisions of "Level Adjustment Dice (3.5e Variant Rule)"

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== Level Adjustment Dice ==
 
== Level Adjustment Dice ==
  
LA suck, it make character into horribly underpowered weight while some other (half-minotaur) just give way too much in an attempt to bridge in the lost level. This rule is simple, it turn LA into hit dice. Take note this variant do not fix overpowered templates like half-minotaurs and saint, although it does aid character with high level adjustment.
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LA sucks. It makes a character into a horribly underpowered weight while others (half-minotaur) just give away too much in an attempt to bridge in the lost level. This rule is simple. It turns LA into hit dice. Note that this variant does not fix overpowered templates like half-minotaurs and saints, though it does aid characters with high level adjustment.
  
A level adjustment dice is for all intent a normal hit dice the more LA you have the more potent the level adjustment dice is. See the table below:
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A level adjustment dice is, for all intents and purposes, a normal hit dice. The more LA you have, the more potent the level adjustment dice is. See the table below:
  
 
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=== Level Adjustment Dice and Class Skills ===
 
=== Level Adjustment Dice and Class Skills ===
  
While not class levels,  level adjustment dice have 3 class skill of your choice. They are chosen when the LAD is taken and cannot be changed afterward. You may not take [[SRD:Use Magic Device|use magic device]]  as a class skill for LAD.
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While not class levels,  level adjustment dice have 3 class skills of your choice. They are chosen when the LAD is taken and cannot be changed afterward. You may not take [[SRD:Use Magic Device|use magic device]]  as a class skill for LAD.
  
 
===Level Adjustment and Feats===
 
===Level Adjustment and Feats===
  
LADs can grant feat as normal hit dices.  
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LAD can grant feats like normal hit dice.  
  
=== LADs and Racial Hit Dice ===
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=== LAD and Racial Hit Dice ===
  
Level adjustment dices are not racial hit dices, although it is possible to convert racial hit dice to LADs in some cases. I am currently working on a balanced conversion system.
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Level adjustment dice are not racial hit dice, although it is possible to convert racial hit dice to LAD in some cases. I am currently working on a balanced conversion system.
  
=== LADs and Undeath ===
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=== LAD and Undeath ===
  
Level adjustment dices still stay at their listed value even if the creature is undead. Which mean a vampire will gain 8d8 LADs (instead of 8d12).
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Level adjustment dice still stay at their listed value even if the creature is undead. Which means a vampire will gain 8d8 LAD (instead of 8d12).
  
===Variant: LADs and Caster Level ===
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===Variant: LAD and Caster Level ===
  
While normally  not granting a caster level, a generous DM may give LA casters some slacks. Under this variant rule every LADs grant a single caster/manifester level, but no spells known/prepare and such. An even more high powered option garnt a +1 full caster progression each odd LA (granting spell known and prepared.  
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While normally  not granting a caster level, a generous DM may cut LA casters some slack. Under this variant rule every LAD grant a single caster/manifester level, but no spells known/prepare and such. An even more high powered option grants a +1 full caster progression for each odd LA (granting spell known and prepared.)
  
 
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Revision as of 05:33, 27 November 2013

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Author: Leziad (talk)
Date Created: 12 April, 2013
Status: Finished (kinda)
Editing: Clarity edits only please
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Level Adjustment Dice

LA sucks. It makes a character into a horribly underpowered weight while others (half-minotaur) just give away too much in an attempt to bridge in the lost level. This rule is simple. It turns LA into hit dice. Note that this variant does not fix overpowered templates like half-minotaurs and saints, though it does aid characters with high level adjustment.

A level adjustment dice is, for all intents and purposes, a normal hit dice. The more LA you have, the more potent the level adjustment dice is. See the table below:

Table: Level Adjustment Dice Scaling
LA Hit Point Base Attack Bonus Saving Throw Skills
1-2 d4 Poor All Poor 2+Int
3-4 d6 Poor One Good 4+Int
5-6 d8 Average One Good 4+Int
7+ d8 Good Two Good 6+ Int

Level Adjustment Dice and Class Skills

While not class levels, level adjustment dice have 3 class skills of your choice. They are chosen when the LAD is taken and cannot be changed afterward. You may not take use magic device as a class skill for LAD.

Level Adjustment and Feats

LAD can grant feats like normal hit dice.

LAD and Racial Hit Dice

Level adjustment dice are not racial hit dice, although it is possible to convert racial hit dice to LAD in some cases. I am currently working on a balanced conversion system.

LAD and Undeath

Level adjustment dice still stay at their listed value even if the creature is undead. Which means a vampire will gain 8d8 LAD (instead of 8d12).

Variant: LAD and Caster Level

While normally not granting a caster level, a generous DM may cut LA casters some slack. Under this variant rule every LAD grant a single caster/manifester level, but no spells known/prepare and such. An even more high powered option grants a +1 full caster progression for each odd LA (granting spell known and prepared.)


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Leziad's Homebrew (4524 Articles)
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AuthorLeziad +
Identifier3.5e Variant Rule +
Rated BySpanambula +, Eiji-kun +, DanielDraco + and Foxwarrior +
RatingRated 3.5 / 4 +
SummaryPlease insert a summary of your variant rule here. +
TitleLevel Adjustment Dice +