Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Dark Platinum, Variant (3.5e Equipment) + (Pitch black with a smooth matte surface, dark platinum is completely indestructible to mortal means.)
- Climbing Irons (3.5e Maneuver) + (Piton gadgets on your hands and feet lock you in place, and assist in climbing.)
- SRD:Sprites—Pixies (Race) + (Pixies wear bright clothing, often including a cap and shoes with curled and pointed toes.)
- Charm Monster (One) + (Place a [[SRD5:Charmed|charm]] on a creature.)
- Charm Monster (5e) + (Place a [[SRD5:Charmed|charm]] on a creature.<br /><br />)
- Compelled Duel (One) + (Place consequences on an enemy if it attacks anyone but you.)
- Compelled Duel (5e) + (Place consequences on an enemy if it attacks anyone but you.<br /><br />)
- Door Opener (3.5e Equipment) + (Place over a doorway to make an automatic door that opens when you get close.)
- Publication:Dread Codex/New Spells/Dark Channeling + (Place yourself in an undead creature's body, gain their special abilities.)
- Scissor (3.5e Equipment) + (Placed on a pair of weapons, this allows the weapon to deal extra damage when both hit at once, or to combine into a pair of scissor-like blades.)
- Reverse Tauric (3.5e Template) + (Placed on creatures with four or more legs, this makes them more into a centaur-like creature with a vaguely humanoid upper torso.)
- Delayed (3.5e Equipment) + (Placed on projectile weapons and ammo, delayed weapons can be delayed for up to 5 rounds before they continue their flight path.)
- Splinterwound (3.5e Equipment) + (Placed on projectile weapons or their ammunition, splinterwound shots deal persistent damage over time as shrapnel is left in the wounds.)
- Mark of Summoning (3.5e Spell) + (Places a mark on a creature or object that allows the caster to summon it to him with [[SRD:Summoning Subschool|summoning]] magic.)
- Mantissa's Ostrich Flight (3.5e Spell) + (Places caster in extremely secure hiding place. Does not provide egress from hiding place.)
- Eternal Slumber (3.5e Spell) + (Places subject into a permanent comalike sleep.)
- Plaguewood (3.5e Equipment) + (Plaguewood is a unusual material, it always look drenching wet and has a greenish hue. It smell faintly of rot and flies seem attracted to it.)
- Just As Planned (3.5e Skill Trick) + (Plan for nearly unknowable factors. Like [[Holmesian Forensics (3.5e Skill Trick)|Holmesian Forensics,]] but...backwards.)
- Planar Idol (3.5e Equipment) + (Planar Idols are powerful magical objects that reside upon the Plane of Power. Planar idols are adamantine statues approximately 100 feet tall and thirty feet wide at the base.)
- Dark One's Own Luck (3.5e Manuever) + (Plane of Shadow grants bonus against deadly effects.)
- Planecrosser (3.5e Prestige Class) + (Planecrossers use a variety of magic abilities to travel across the multiverse.)
- Barkburr (5e) + (Plant the clings to trees, jumps at [[SRD5:Creature|creature]]s, turning the victim into a tree.)
- Gadabout (5e) + (Plant with wings and air bubble. Can be used to fly in [[Wildspace (5e)|Wildspace]])
- Plant (3.5e Type) + (Plants with a bit more pizzazz.)
- Plasmatic Glow (3.5e Equipment) + (Plasmatic Glow weapons make the fire/lightning weapon enhancements grow with power with every strike.)
- Mirror Plate (3.5e Equipment) + (Plate armor of highly reflective, alchemically treated metal.)
- Werewolf Lord (3.5e Class) + (Play as a Werewolf starting from first level.)
- Beastblooded (3.5e Class) + (Play as a man-beast, essentially a lycan you can flavor easily.)
- Speculum (3.5e Invocation) + (Play tricks on your foes with fake images)
- Tengu (3.5e Race) + (Playable bird-beasts.)
- Yurian (3.5e Race) + (Playable crab people, converted to an ECL+0 race from the Fiend Folio.)
- Alternate Confusion (3.5e Variant Rule) + (Please insert a summary of your variant rule here.)
- Alternative Armor and Weapon Enhancement (3.5e Variant Rule) + (Please insert a summary of your variant rule here.)
- Being Daunted and Bearing Up (3.5e Variant Rule) + (Please insert a summary of your variant rule here.)
- Better Sunder Rules (3.5e Variant Rule) + (Please insert a summary of your variant rule here.)
- Expanded Psicrystal Personalities (3.5e Variant Rule) + (Please insert a summary of your variant rule here.)
- Intimidate, Spanambula Variant (3.5e Variant Rule) + (Please insert a summary of your variant rule here.)
- Magic Rating (3.5e Variant Rule) + (Please insert a summary of your variant rule here.)
- No AC, Just Save and Use Protection (3.5e Variant Rule) + (Please insert a summary of your variant rule here.)
- Revised Mental Ability Scores (3.5e Variant Rule) + (Please insert a summary of your variant rule here.)
- Same Progression Stacking (3.5e Variant Rule) + (Please insert a summary of your variant rule here.)
- Stronghold builder's Quick Fix (3.5e Variant Rule) + (Please insert a summary of your variant rule here.)
- Variable Darkvision (3.5e Variant Rule) + (Please insert a summary of your variant rule here.)
- Variant dices (3.5e Variant Rule) + (Please insert a summary of your variant rule here.)
- Ploishing (3.5e Spell) + (Ploishing: The act of falling out of the world. Use it to throw your enemies out of the battlefield, or transport yourself away.)
- Plushie Barbarian (3.5e Racial Substitution Levels) + (Plushie barbarians catch fire with their burning rage!)
- Plushie Cleric (3.5e Racial Substitution Levels) + (Plushie clerics have strange ways of praying to their gods. Are party hats and noisemakers a normal part of worship?)
- Plushie Druid (3.5e Racial Substitution Levels) + (Plushie druids have stuffed companions, among other things. 100% all natural cotton stuffing!)
- Plushie Monk (3.5e Racial Substitution Levels) + (Plushie monks are more flexible with their alignment as they beat you to death with hugs!)
- Plushie Ranger (3.5e Racial Substitution Levels) + (Plushie rangers can track you down. There's no escaping them, they'll chase you forever!)
- Plushie Sorcerer (3.5e Racial Substitution Levels) + (Plushies are inherently sorcerous. If they level in sorcerer, does that make them a double-sorcerer?)
- Plushie (3.5e Subtype) + (Plushies are sentient dolls given animated life. They are usually associated with the God-King [[Lord Eiji (3.5e Deity)|Lord Eiji]].)
- Plushie Bard (3.5e Racial Substitution Levels) + (Plushies make excellent bards due to their chaotic natures, love of paties, and charm. With bard, plushies can steal the show.)
- Dawn Plushie (3.5e Race) + (Plushies native to the realms of Dawn, these chaotic animated dolls are industrial savants born from volcanos and filled with primal curiosity.)
- Tiny Viper Poison (3.5e Poison) + (Poison from the tiny viper, now with a price.)
- Venomous Doubler (3.5e Feat) + (Poison him again and again)
- Poison Storm (3.5e Spell) + (Poison rains out of the sky with acid rain and scours the land clean of life.)
- Assassin's Draft (5e) + (Poisons food or drink<br /><br />)
- Better Poisons (3.5e Variant Rule) + (Poisons usable in combat without breaking the game.)
- Pokémaster (3.5e Feat Type) + (Pokémaster feats affect a Pokémaster's or Monster Tamer's ability to capture and control monsters.)
- Pokémon (3.5e Subtype) + (Pokémon are wondrous creatures with unique capabilities; a special class of monsters in and of themselves. This subtype encompasses all monsters on the D&D Wiki that are designated as Pokémon — officially or [[:Category:Custom Pokemon|otherwise]].)
- Ur Polar Ray (3.5e Spell) + (Polar ray, but with the power of an 8th level spell.)
- Investigator (5e) + (Police detective)