Difference between revisions of "Illuminating Blast (3.5e Spell)"
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|desc=Light Effect | |desc=Light Effect | ||
|desc=Force | |desc=Force | ||
− | |lvl=Cleric 8, Druid 8 | + | |lvl=Cleric 8, Druid 8, Sorcerer/Wizard 8, Warmage 8 |
|comp=V, S, M | |comp=V, S, M | ||
− | |casttime=Standard | + | |casttime=Standard + channel |
|range=Close (25 ft. + 5 ft./2 levels) | |range=Close (25 ft. + 5 ft./2 levels) | ||
− | |dur=10 rounds | + | |dur=instant or 10 rounds |
|tsea=tea | |tsea=tea | ||
|subj=Line | |subj=Line | ||
Line 26: | Line 26: | ||
}} | }} | ||
− | '' | + | ''The caster tosses a marble into the air as they finish speaking a spell and it begins to levitate accumulating energy. as the small sphere glows bigger it gets brighter. When it's power is released its blast travels forward in a large wave!'' |
− | + | The initial ball of light is the same as a torch-light glow (easily mistaken for a [[SRD:Light|Light]] spell), its light radius increases per round channeled. | |
− | The ball can release it's power | + | The ball can release it's power releasing a wave of light and force damage. |
− | + | Each creature in the wave is [[SRD:Blinded|blinded]] for 1d4 rounds. A successful [[SRD:Saving Throw|Reflex]] save negates the blindness and reduces the damage by half. | |
− | + | {| class="zebra d20" | |
+ | |- | ||
+ | !align="left" | '''Rounds <br/>channeled'''<SUP>1</SUP>|!!'''Light <br/>Radius'''|!!'''Length'''|!!'''Width'''|!!'''Damage''' | ||
+ | |- | ||
+ | |align="left" | ''0'' ||20 ft ||25ft + 5ft /2 lvl ||5ft||1d6 light /level<br/>1d6 force/level | ||
+ | |- | ||
+ | |align="left" | ''1'' ||30 ft ||+20ft ||+5ft||+1d6 light damage <br/>+1d6 force damage | ||
+ | |- | ||
+ | |align="left" | ''2'' ||40 ft ||+40ft ||+5ft||+2d6 light damage <br/>+2d6 force damage | ||
+ | |- | ||
+ | |align="left" | ''3'' ||50 ft ||+60ft ||+10ft||+3d6 light damage <br/>+3d6 force damage | ||
+ | |- | ||
+ | |align="left" | ''4'' ||60 ft ||+80ft ||+10ft||+4d6 light damage <br/>+4d6 force damage | ||
+ | |- | ||
+ | |align="left" | ''5'' ||70 ft ||+100ft ||+15ft||+5d6 light damage <br/>+5d6 force damage | ||
+ | |- | ||
+ | |align="left" | ''6'' ||80 ft ||+120ft ||+15ft||+6d6 light damage <br/>+6d6 force damage | ||
+ | |- | ||
+ | |align="left" | ''7'' ||90 ft ||+140ft ||+20ft||+7d6 light damage <br/>+7d6 force damage | ||
+ | |- | ||
+ | |align="left" | ''8'' ||100 ft ||+160ft ||+20ft||+8d6 light damage <br/>+8d6 force damage | ||
+ | |- | ||
+ | |align="left" | ''9'' ||110 ft ||+180ft ||+25ft||+9d6 light damage <br/>+9d6 force damage | ||
+ | |- | ||
+ | |align="left" | ''10'' ||120 ft ||+200ft ||+25ft||+10d6 light damage <br/>+10d6 force damage | ||
+ | |- | ||
+ | |COLSPAN="5" align="left" |<small>energy can be released at any time during channeling.<small> | ||
+ | |} | ||
''Material Component:'' a small marble. | ''Material Component:'' a small marble. |
Latest revision as of 13:04, 25 January 2014
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Evocation (Creation) [Force] | |
Level: | Cleric 8, Druid 8, Sorcerer/Wizard 8, Warmage 8 |
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Components: | V, S, M |
Casting time: | Standard + channel |
Range: | Close (25 ft. + 5 ft./2 levels) |
Target, Effect or Area: | Line |
Duration: | instant or 10 rounds |
Saving Throw: | Reflex half and Reflex negates; see text |
Spell Resistance: | no |
The caster tosses a marble into the air as they finish speaking a spell and it begins to levitate accumulating energy. as the small sphere glows bigger it gets brighter. When it's power is released its blast travels forward in a large wave!
The initial ball of light is the same as a torch-light glow (easily mistaken for a Light spell), its light radius increases per round channeled.
The ball can release it's power releasing a wave of light and force damage.
Each creature in the wave is blinded for 1d4 rounds. A successful Reflex save negates the blindness and reduces the damage by half.
Rounds channeled1 |
Light Radius |
Length | Width | Damage |
---|---|---|---|---|
0 | 20 ft | 25ft + 5ft /2 lvl | 5ft | 1d6 light /level 1d6 force/level |
1 | 30 ft | +20ft | +5ft | +1d6 light damage +1d6 force damage |
2 | 40 ft | +40ft | +5ft | +2d6 light damage +2d6 force damage |
3 | 50 ft | +60ft | +10ft | +3d6 light damage +3d6 force damage |
4 | 60 ft | +80ft | +10ft | +4d6 light damage +4d6 force damage |
5 | 70 ft | +100ft | +15ft | +5d6 light damage +5d6 force damage |
6 | 80 ft | +120ft | +15ft | +6d6 light damage +6d6 force damage |
7 | 90 ft | +140ft | +20ft | +7d6 light damage +7d6 force damage |
8 | 100 ft | +160ft | +20ft | +8d6 light damage +8d6 force damage |
9 | 110 ft | +180ft | +25ft | +9d6 light damage +9d6 force damage |
10 | 120 ft | +200ft | +25ft | +10d6 light damage +10d6 force damage |
energy can be released at any time during channeling. |
Material Component: a small marble.
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Article Balance | High + |
Author | Snafusam + |
Component | V +, S + and M + |
Descriptor | Force + |
Identifier | 3.5e Spell + |
Level | Cleric 8 +, Druid 8 +, Sorcerer/Wizard 8 + and Warmage 8 + |
Range | Other + |
Rating | Unrated + |
School | Evocation + |
Subschool | Creation + |
Summary | Light-force wave similar to Delayed Fireball + |
Title | Illuminating Blast + |