Difference between revisions of "Illuminating Blast (3.5e Spell)"

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|desc=Light Effect
 
|desc=Light Effect
 
|desc=Force
 
|desc=Force
|lvl=Cleric 8, Druid 8, Good 8, Glory 8, Paladin 4, Sorcerer/Wizard 8, Sun 8, Warmage 8  
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|lvl=Cleric 8, Druid 8, Sorcerer/Wizard 8, Warmage 8  
 
|comp=V, S, M
 
|comp=V, S, M
|casttime=Standard
+
|casttime=Standard + channel
 
|range=Close (25 ft. + 5 ft./2 levels)  
 
|range=Close (25 ft. + 5 ft./2 levels)  
|dur=10 rounds or till activated
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|dur=instant or 10 rounds
 
|tsea=tea
 
|tsea=tea
 
|subj=Line
 
|subj=Line
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}}
 
}}
  
''the caster tosses a marble into the air as they finish speaking a spell and it begins to Channel positive energy. as the small sphere glows brighter and gets bigger, when released it damages all enemies in a large line!''
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''The caster tosses a marble into the air as they finish speaking a spell and it begins to levitate accumulating energy. as the small sphere glows bigger it gets brighter. When it's power is released its blast travels forward in a large wave!''
  
the initial ball of light is the same as a torch-light glow (easily mistaken for [[SRD:Dancing Lights|Dancing Lights]]) hovering in the air, its light radius increases 10 feet per round channeled.  
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The initial ball of light is the same as a torch-light glow (easily mistaken for a [[SRD:Light|Light]] spell), its light radius increases per round channeled.  
  
The ball can release it's power instantly causing a line 25 ft. + 5 ft./2 levels long and 5 ft./2 levels wide of 1d6 points light damage and 1d6 points force-damage per caster level (maximum 20d6). or it can be released at any other time during charging.
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The ball can release it's power releasing a wave of light and force damage.  
  
Channeling the small sphere gains positive energy each round (to a max of 10), increasing the distance by (5 ft. + 5 ft. per level) and width by 5 ft. per level, increasing the damage 1d6 light damage (max 10d6) and 1d6 force damage (max 10d6) per round (total max of 20d6).  
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Each creature in the wave is [[SRD:Blinded|blinded]] for 1d4 rounds. A successful [[SRD:Saving Throw|Reflex]] save negates the blindness and reduces the damage by half.
  
Each creature in the wave is [[SRD:Blinded|blinded]] for caster level rounds. A successful [[SRD:Saving Throw|Reflex]] save negates the blindness and reduces the damage by half.
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{| class="zebra d20"
 +
|-
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!align="left" | '''Rounds <br/>channeled'''<SUP>1</SUP>|!!'''Light <br/>Radius'''|!!'''Length'''|!!'''Width'''|!!'''Damage'''
 +
|-
 +
|align="left" | ''0'' ||20 ft ||25ft + 5ft /2 lvl ||5ft||1d6 light /level<br/>1d6 force/level
 +
|-
 +
|align="left" | ''1'' ||30 ft ||+20ft ||+5ft||+1d6 light damage <br/>+1d6 force damage
 +
|-
 +
|align="left" | ''2'' ||40 ft ||+40ft ||+5ft||+2d6 light damage <br/>+2d6 force damage
 +
|-
 +
|align="left" | ''3'' ||50 ft ||+60ft ||+10ft||+3d6 light damage <br/>+3d6 force damage
 +
|-
 +
|align="left" | ''4'' ||60 ft ||+80ft ||+10ft||+4d6 light damage <br/>+4d6 force damage
 +
|-
 +
|align="left" | ''5'' ||70 ft ||+100ft ||+15ft||+5d6 light damage <br/>+5d6 force damage
 +
|-
 +
|align="left" | ''6'' ||80 ft ||+120ft ||+15ft||+6d6 light damage <br/>+6d6 force damage
 +
|-
 +
|align="left" | ''7'' ||90 ft ||+140ft ||+20ft||+7d6 light damage <br/>+7d6 force damage
 +
|-
 +
|align="left" | ''8'' ||100 ft ||+160ft ||+20ft||+8d6 light damage <br/>+8d6 force damage
 +
|-
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|align="left" | ''9'' ||110 ft ||+180ft ||+25ft||+9d6 light damage <br/>+9d6 force damage
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|-
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|align="left" | ''10'' ||120 ft ||+200ft ||+25ft||+10d6 light damage <br/>+10d6 force damage
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|-
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|COLSPAN="5" align="left" |<small>energy can be released at any time during channeling.<small>
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|}
  
 
''Material Component:''  a small marble.
 
''Material Component:''  a small marble.

Latest revision as of 13:04, 25 January 2014


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Author: Snafusam (talk)
Date Created: May 10, 2013
Status: in question
Editing: Clarity edits only please
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Illuminating blast
Evocation (Creation) [Force]
Level: Cleric 8, Druid 8, Sorcerer/Wizard 8, Warmage 8
Components: V, S, M
Casting time: Standard + channel
Range: Close (25 ft. + 5 ft./2 levels)
Target, Effect or Area: Line
Duration: instant or 10 rounds
Saving Throw: Reflex half and Reflex negates; see text
Spell Resistance: no

The caster tosses a marble into the air as they finish speaking a spell and it begins to levitate accumulating energy. as the small sphere glows bigger it gets brighter. When it's power is released its blast travels forward in a large wave!

The initial ball of light is the same as a torch-light glow (easily mistaken for a Light spell), its light radius increases per round channeled.

The ball can release it's power releasing a wave of light and force damage.

Each creature in the wave is blinded for 1d4 rounds. A successful Reflex save negates the blindness and reduces the damage by half.

Rounds
channeled
1
Light
Radius
Length Width Damage
0 20 ft 25ft + 5ft /2 lvl 5ft 1d6 light /level
1d6 force/level
1 30 ft +20ft +5ft +1d6 light damage
+1d6 force damage
2 40 ft +40ft +5ft +2d6 light damage
+2d6 force damage
3 50 ft +60ft +10ft +3d6 light damage
+3d6 force damage
4 60 ft +80ft +10ft +4d6 light damage
+4d6 force damage
5 70 ft +100ft +15ft +5d6 light damage
+5d6 force damage
6 80 ft +120ft +15ft +6d6 light damage
+6d6 force damage
7 90 ft +140ft +20ft +7d6 light damage
+7d6 force damage
8 100 ft +160ft +20ft +8d6 light damage
+8d6 force damage
9 110 ft +180ft +25ft +9d6 light damage
+9d6 force damage
10 120 ft +200ft +25ft +10d6 light damage
+10d6 force damage
energy can be released at any time during channeling.

Material Component: a small marble.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsDruid
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsPaladin
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsWarmage

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Article BalanceHigh +
AuthorSnafusam +
ComponentV +, S + and M +
DescriptorForce +
Identifier3.5e Spell +
LevelCleric 8 +, Druid 8 +, Sorcerer/Wizard 8 + and Warmage 8 +
RangeOther +
RatingUnrated +
SchoolEvocation +
SubschoolCreation +
SummaryLight-force wave similar to Delayed Fireball +
TitleIlluminating Blast +