Difference between revisions of "Attunement Staff (3.5e Equipment)"
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! Variety !! Total Spell Level !! Max Spell Level !! Special Attack !! Cost | ! Variety !! Total Spell Level !! Max Spell Level !! Special Attack !! Cost | ||
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− | | Novice || | + | | Novice || 4 || 1st || — ||4,000 gp |
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− | | Apprentice || | + | | Apprentice || 8 || 3rd || 1d6 ||9,000 gp |
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− | | Adept || | + | | Adept || 12 || 5th || 1d8 || 25,000 gp |
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− | | Master || | + | | Master || 16 || 7th || 1d10 || 49,000 gp |
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− | | Archmagi || | + | | Archmagi || 20 || 9th || 2d6 ||81,000 gp |
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Revision as of 03:22, 27 August 2015
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Attunement Staff
Price: | Varies |
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Body Slot: | Held |
Caster Level: | Varies |
Aura: | Varies Universal |
Activation: | Use-activated |
Weight: | 6 lbs |
An attunement staff is essentially an empty staff, a spellcaster can imbue spell into the staff and cast them using the staff's own charge. Without any spell imbued into it it is simply a +1/+0 quarterstaff. Imbuing a spell into the staff is merely a matter of casting said spell into the staff. Once done, it is a known spell for the staff. A spell may be forgotten from the staff as a standard action. Spells cast from the staff use up a number of charges equal to 1/2 its spell level (round down, minimum 1). The number of total spell level and the maximum spell level that can be imbued to an attainment depend on it type (going from Novice to Archmage). You must still pay any XP or expensive material component from the imbued into the staff.
A attunement staff of Apprentice level or higher can use a special attack, as an attack action you may make an melee touch attack with the staff. The attack use the character highest mental ability modifier to determine the attack bonus instead of it strength. The attack deal damage based it on it level plus the wielder's highest mental ability score. The attack is still available even if the staff is depleted of charges.
Lower level staff can upgraded to a higher level staff, recharging 10 charges. Like stereotypical staff it has 50 charges, unlike normal staff it can be recharged by spending 1/5th of it value, restoring 10 charges.
Variety | Total Spell Level | Max Spell Level | Special Attack | Cost |
---|---|---|---|---|
Novice | 4 | 1st | — | 4,000 gp |
Apprentice | 8 | 3rd | 1d6 | 9,000 gp |
Adept | 12 | 5th | 1d8 | 25,000 gp |
Master | 16 | 7th | 1d10 | 49,000 gp |
Archmagi | 20 | 9th | 2d6 | 81,000 gp |
Prerequisites: Craft Staff, Limited Wish, caster level equal to staff twice max spell level to a minimum of 8th.
Cost to Create: 2,000 gp, 160 EXP, 4 days. (Novice), 4500 gp, 360 EXP, 9 days. (Apprentice), 12,500 gp, 1000 EXP, 25 days. (Adept), 24,500 gp, 1,960 EXP, 98 days. (Master), 40,500 gp, 3,240 EXP, 81 days. (Archmagi).
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