Difference between revisions of "Elder Bolts (3.5e Spell)"

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A basic spell taught to novices in the dark lore,  with a simple invocation you call a surge of eldritch energy, creating 1 bolt per 3 caster level (maximum 3 at caster level 6th) of whitish-pink energy to seek out your target. You make a ranged touch attack with each bolt, each dealing 1d4 + your spellcasting ability modifier in pure magic damage. You may have each bolt target a different creature within range. Additionally each bolts count as having the [[SRD:Seeking|seeking]] and [[U-Turn (3.5e Equipment)|U-turn]] enhancement against targets with [[Dark Insight (3.5e Variant Rule)|dark insight]].
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A basic spell taught to novices in the dark lore,  with a simple invocation you call a surge of eldritch energy, creating 1 bolt per 3 caster level (maximum 3 at caster level 9th) of whitish-pink energy to seek out your target. You make a ranged touch attack with each bolt, each dealing 1d4 + your spellcasting ability modifier in pure magic damage. You may have each bolt target a different creature within range. Additionally each bolts count as having the [[SRD:Seeking|seeking]] and [[U-Turn (3.5e Equipment)|U-turn]] enhancement against targets with [[Dark Insight (3.5e Variant Rule)|dark insight]].
  
 
If cast in a 3rd level spell slot, this becomes Greater Elder Bolts. You fire 1 bolt per 2 caster level (maximum of 5 at caster level 10th).
 
If cast in a 3rd level spell slot, this becomes Greater Elder Bolts. You fire 1 bolt per 2 caster level (maximum of 5 at caster level 10th).
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If cast in a 8th level spell slot, this becomes Ancient Elder Bolts. You fire 1 bolts per caster level (include the bonus from Superior Elder Bolts).
 
If cast in a 8th level spell slot, this becomes Ancient Elder Bolts. You fire 1 bolts per caster level (include the bonus from Superior Elder Bolts).
  
''Madness Cost:'' 1
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''Madness Cost:'' 1  
 
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Latest revision as of 01:24, 22 October 2017

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Author: Leziad (talk)
Date Created: 20th October 2015
Status: Finished
Editing: Clarity edits only please
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Elder Bolts
Evocation
Level: Dark Insight 1
Components: V, S
Casting time: 1 Standard Action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: One or More Creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes

A basic spell taught to novices in the dark lore, with a simple invocation you call a surge of eldritch energy, creating 1 bolt per 3 caster level (maximum 3 at caster level 9th) of whitish-pink energy to seek out your target. You make a ranged touch attack with each bolt, each dealing 1d4 + your spellcasting ability modifier in pure magic damage. You may have each bolt target a different creature within range. Additionally each bolts count as having the seeking and U-turn enhancement against targets with dark insight.

If cast in a 3rd level spell slot, this becomes Greater Elder Bolts. You fire 1 bolt per 2 caster level (maximum of 5 at caster level 10th).

If cast in a 6th level spell slot, this becomes Superior Elder Bolts. The number of bolts is uncapped and the range increase to Medium.

If cast in a 8th level spell slot, this becomes Ancient Elder Bolts. You fire 1 bolts per caster level (include the bonus from Superior Elder Bolts).

Madness Cost: 1



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsDark Insight Spells

Leziad's Homebrew (4452 Articles)
Leziadv
Article BalanceHigh +
AuthorLeziad +
ComponentV + and S +
Identifier3.5e Spell +
LevelDark Insight 1 +
RangeClose +
RatingUnrated +
SchoolEvocation +
SummaryA fire a scaling number of magic bolts. +
TitleElder Bolts +